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Mandy

Marksman Epic Ranked · Masters
51.4%Win rate across all maps
1,591Games
65Trust Score
51. of 105Rank by score
−4.4Skill bonus

Best map: Flaring Phoenix with 55.5% from 1,471 games.

Wins early — in Hot Zone 7.4 points better in short rounds than in long ones (31.7% against 39.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 23.Counter safetyStar rate
Win rate 44.51.4 %
Popularity 56.0.59 %
Breadth 23.3% of maps
Counter safety 33.24.4 %
Star rate 82.29.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 9 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 53.1% from 128 appearances08/05 — 49.2% from 244 appearances08/06 — 48.2% from 137 appearances08/08 — 56.3% from 96 appearances08/09 — 54.2% from 107 appearances08/10 — 48.5% from 196 appearances08/11 — 52.1% from 219 appearances08/12 — 50.0% from 62 appearances08/18 — 59.0% from 61 appearances
53.1%08/04 59.0%08/18

Pick rate

08/04 — 0.4% from 128 appearances08/05 — 0.4% from 244 appearances08/06 — 0.3% from 137 appearances08/08 — 0.4% from 96 appearances08/09 — 0.4% from 107 appearances08/10 — 0.4% from 196 appearances08/11 — 0.4% from 219 appearances08/12 — 0.2% from 62 appearances08/18 — 0.3% from 61 appearances
0.4%08/04 0.3%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.4 points (regression 50.0% to 45.5%). Higher up he gets outplayed.

Bronze — 52.9% from 835 gamesSilver — 56.6% from 9,443 gamesGold — 49.6% from 131,359 gamesDiamond — 46.7% from 170,476 gamesMythic — 46.6% from 783,792 gamesLegendary — 48.6% from 131,971 gamesMasters — 51.4% from 1,591 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 55.5%
1471 64
Layer Cake Bountyprev. season 51.7%
4523 81
New Horizons Knockoutprev. season 49.9%
10423 94
Hideout Bounty 52.5%
491 48
Belle's Rock Knockout 51.7%
451 47
Out in the Open Knockout 50.6%
706 53
Dry Season Bounty 47.8%
761 54
Shooting Star Bounty 46.7%
538 49
Safe Zone Heistprev. season 42.2%
8043 90

Who beats Mandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 39.0% 57.1%
2 Vornyx Legendary 40 38.1% 62.5%
3 🥶🥶 Legendary 33 38.1% 66.7%
4 RestB-_ Legendary 25 37.5% 72.0%
5 MRM/だんぼーる Legendary 45 36.5% 55.6%