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Mandy

Marksman Epic Ranked · Legendary Brawl Ball
41.0%Win rate in Brawl Ball
619Games
51Trust Score
99. of 105Rank in Brawl Ball

Best map: Flaring Phoenix with 55.6% from 1,375 games.

Wins late — in Heist 8.6 points better in long rounds than in short ones (47.6% against 38.9%, split at 87 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 7.PopularityBreadthCounter safetyStar rate
Win rate 7.41.0 %
Popularity 16.0.15 %
Breadth 24.3% of maps
Counter safety 20.31.2 %
Star rate 78.26.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/12, 4 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/12.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/05 — 40.9% from 66 appearances08/10 — 43.3% from 67 appearances08/11 — 35.2% from 108 appearances08/12 — 51.4% from 70 appearances
40.9%08/05 51.4%08/12

Pick rate

08/05 — 0.0% from 66 appearances08/10 — 0.0% from 67 appearances08/11 — 0.0% from 108 appearances08/12 — 0.0% from 70 appearances
0.0%08/05 0.0%08/12

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −2.7 points across the whole range). He plays the same at the bottom as at the top.

Gold — 41.3% from 2,409 gamesDiamond — 38.2% from 2,755 gamesMythic — 38.2% from 7,492 gamesLegendary — 41.0% from 619 games
GoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 5 of 29 maps. Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 36.1%
61 17
Pinball Dreams Brawl Ballprev. season 39.5%
3465 77
Triple Dribble Brawl Ballprev. season 39.8%
1449 64
Center Stage Brawl Ballprev. season 37.0%
1902 68
Sneaky Fields Brawl Ballprev. season 36.0%
1232 62

Against whom

Direct duels in Brawl Ball: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 27.6% against Starr Nova in Hot Zone. On average the worst case sits at 28.6%.

Counters

Mandy counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Otis 52.7% 74 games Bull 47.0% 296 games Shade 48.8% 82 games Griff 45.5% 492 games Damian 45.2% 93 games Frank 44.4% 293 games

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 39.1% 57.1%
2 Vornyx Legendary 40 38.3% 62.5%
3 RestB-_ Legendary 25 37.8% 72.0%
4 🥶🥶 Legendary 30 37.7% 66.7%
5 MRM/だんぼーる Legendary 45 36.7% 55.6%