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EN

Mandy

Marksman Epic Ranked · Silver
56.9%Win rate across all maps
9,277Games
92Trust Score
12. of 105Rank by score
−4.5Skill bonus

Best map: Shooting Star with 63.4% from 618 games.

Wins early — in Hot Zone 7.4 points better in short rounds than in long ones (31.7% against 39.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 31.Star rate
Win rate 90.56.9 %
Popularity 65.0.76 %
Breadth 65.23% of maps
Counter safety 31.23.5 %
Star rate 82.29.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 63.5% from 74 appearances08/05 — 64.0% from 114 appearances08/06 — 35.4% from 79 appearances08/20 — 58.8% from 1,912 appearances08/21 — 54.3% from 1,531 appearances08/22 — 53.8% from 1,302 appearances08/23 — 55.3% from 1,147 appearances08/24 — 59.6% from 1,722 appearances08/25 — 57.1% from 1,456 appearances08/26 — 60.9% from 207 appearances
63.5%08/04 60.9%08/26

Pick rate

08/04 — 1.2% from 74 appearances08/05 — 0.9% from 114 appearances08/06 — 1.0% from 79 appearances08/20 — 0.8% from 1,912 appearances08/21 — 0.8% from 1,531 appearances08/22 — 0.9% from 1,302 appearances08/23 — 0.8% from 1,147 appearances08/24 — 0.7% from 1,722 appearances08/25 — 0.7% from 1,456 appearances08/26 — 0.5% from 207 appearances
1.2%08/04 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.5 points (regression 50.0% to 45.5%). Higher up he gets outplayed.

Bronze — 53.3% from 848 gamesSilver — 56.7% from 9,628 gamesGold — 49.6% from 134,126 gamesDiamond — 46.7% from 171,713 gamesMythic — 46.6% from 784,363 gamesLegendary — 48.6% from 132,139 gamesMasters — 51.4% from 1,597 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Shooting Star Bounty 63.4%
618 51
Flaring Phoenix Knockout 61.8%
767 55
Dry Season Bounty 62.2%
609 51
Out in the Open Knockout 60.7%
750 54
Belle's Rock Knockout 59.4%
692 53
Hideout Bounty 59.7%
538 49
Bridge Too Far Heist 58.3%
683 53
Safe(r) Zone Heist 58.9%
567 50
New Horizons Knockout 58.4%
628 52
Safe Zone Heist 57.7%
584 50
Layer Cake Bounty 56.5%
333 42
Rustic Arcade Gem Grab 56.0%
302 41
Hot Potato Heist 50.1%
413 45
Gem Fort Gem Grab 52.8%
127 28
Pinball Dreams Brawl Ball 55.1%
69 19
Kaboom Canyon Heist 48.4%
353 43
Center Stage Brawl Ball 54.7%
53 15
Pit Stop Heist 47.5%
303 41
Undermine Gem Grab 48.4%
122 27
Hard Rock Mine Gem Grab 48.1%
129 28
Ring of Fire Hot Zone 47.6%
105 25
Dueling Beetles Hot Zone 46.1%
76 20
Triple Dribble Brawl Ball 46.2%
52 14
Sneaky Fields Brawl Ball 41.5%
41 11
Parallel Plays Hot Zone 42.7%
89 22
Double Swoosh Gem Grab 40.8%
103 25
Spiraling Out Brawl Ball 37.3%
67 18
Open Business Hot Zone 38.1%
97 24

Who beats Mandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 38.9% 57.1%
2 Vornyx Legendary 40 38.0% 62.5%
3 🥶🥶 Legendary 33 37.9% 66.7%
4 RestB-_ Legendary 25 37.4% 72.0%
5 MRM/だんぼーる Legendary 45 36.4% 55.6%