Best map: Shooting Star with 54.9% from 8,916 games.
Wins late — in Heist 8.6 points better in long rounds than in short ones (47.6% against 38.9%, split at 87 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 8 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.7 — punishes weak opponents: from Silver to Legendary the win rate drops by 5.7 points (regression 45.5% to 39.8%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 30 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
47.3% | 3111 | 76 | ||
Undermine ![]() |
43.6% | 1132 | 60 | ||
Deathcap Trap +Diamondprev. season |
43.0% | 1241 | 62 | ||
Hard Rock Mine ![]() |
41.6% | 1219 | 61 | ||
Gem Fort ![]() |
39.6% | 1071 | 60 | ||
Crystal Arcade +Diamondprev. season |
38.5% | 1088 | 60 | ||
Double Swoosh ![]() |
37.9% | 1017 | 59 |
Direct duels in Gem Grab: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.8% against Starr Nova in Hot Zone. On average the worst case sits at 29.0%.
Mandy counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.5%
629 games
Tara
52.6%
190 games
Poco
57.0%
86 games
8-Bit
49.9%
475 games
Ash
53.0%
151 games
Sirius
55.4%
83 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.