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Mandy

Marksman Epic Ranked · Gold Gem Grab
43.4%Win rate in Gem Grab
7,550Games
89Trust Score
87. of 105Rank in Gem Grab
−5.7Skill bonus

Best map: Shooting Star with 54.9% from 8,916 games.

Wins late — in Heist 8.6 points better in long rounds than in short ones (47.6% against 38.9%, split at 87 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 14.PopularityBreadthCounter safetyStar rate
Win rate 14.43.4 %
Popularity 45.0.34 %
Breadth 54.17% of maps
Counter safety 26.28.6 %
Star rate 36.21.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 54th means “better than 54% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/05 — 47.1% from 187 appearances08/06 — 46.9% from 145 appearances08/20 — 48.1% from 1,205 appearances08/21 — 43.3% from 1,331 appearances08/22 — 41.4% from 989 appearances08/23 — 43.1% from 1,019 appearances08/24 — 41.8% from 1,728 appearances08/25 — 43.3% from 1,278 appearances
47.1%08/05 43.3%08/25

Pick rate

08/05 — 0.6% from 187 appearances08/06 — 0.7% from 145 appearances08/20 — 0.3% from 1,205 appearances08/21 — 0.3% from 1,331 appearances08/22 — 0.3% from 989 appearances08/23 — 0.4% from 1,019 appearances08/24 — 0.4% from 1,728 appearances08/25 — 0.4% from 1,278 appearances
0.6%08/05 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.7 — punishes weak opponents: from Silver to Legendary the win rate drops by 5.7 points (regression 45.5% to 39.8%). Higher up he gets outplayed.

Silver — 50.3% from 780 gamesGold — 43.6% from 8,057 gamesDiamond — 42.1% from 12,274 gamesMythic — 41.4% from 49,817 gamesLegendary — 38.8% from 3,370 games
SilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 30 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 47.3%
3111 76
Undermine Gem Grab 43.6%
1132 60
Deathcap Trap Gem Grab+Diamondprev. season 43.0%
1241 62
Hard Rock Mine Gem Grab 41.6%
1219 61
Gem Fort Gem Grab 39.6%
1071 60
Crystal Arcade Gem Grab+Diamondprev. season 38.5%
1088 60
Double Swoosh Gem Grab 37.9%
1017 59

Against whom

Direct duels in Gem Grab: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 27.8% against Starr Nova in Hot Zone. On average the worst case sits at 29.0%.

Counters

Mandy counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 61.5% 629 games Tara 52.6% 190 games Poco 57.0% 86 games 8-Bit 49.9% 475 games Ash 53.0% 151 games Sirius 55.4% 83 games

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 39.1% 57.1%
2 Vornyx Legendary 40 38.3% 62.5%
3 RestB-_ Legendary 25 37.7% 72.0%
4 🥶🥶 Legendary 30 37.6% 66.7%
5 MRM/だんぼーる Legendary 45 36.6% 55.6%