Best map: Flaring Phoenix with 55.8% from 1,337 games.
Wins late — in Heist 8.6 points better in long rounds than in short ones (47.6% against 38.9%, split at 87 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/19, 16 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.8 — punishes weak opponents: from Silver to Legendary the win rate drops by 5.8 points (regression 45.6% to 39.8%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 29 maps. Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap prev. season |
42.2% | 7577 | 89 | ||
Crystal Arcade prev. season |
41.0% | 6599 | 87 | ||
Double Swoosh prev. season |
40.8% | 3007 | 75 | ||
Undermine prev. season |
40.1% | 4909 | 82 | ||
Hard Rock Mine prev. season |
40.1% | 5150 | 83 | ||
Gem Fort prev. season |
40.1% | 3705 | 78 | ||
Rustic Arcade prev. season |
37.7% | 1816 | 67 |
Direct duels in Gem Grab: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.7% against Starr Nova in Hot Zone. On average the worst case sits at 28.9%.
Mandy counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.3%
631 games
8-Bit
50.0%
478 games
Poco
57.0%
86 games
Tara
52.3%
193 games
Ash
53.0%
151 games
Sirius
55.4%
83 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.