Best map: Flaring Phoenix with 51.0% from 4,286 games.
Wins late — in Heist 8.6 points better in long rounds than in short ones (47.6% against 38.9%, split at 87 s). Needs the long round; in a fast game he never arrives.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 18 days. 9 earlier days are left out — below 128 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.8 — punishes weak opponents: from Silver to Legendary the win rate drops by 5.8 points (regression 45.5% to 39.8%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap prev. season |
42.5% | 7136 | 88 | ||
Rustic Arcade prev. season |
42.1% | 20434 | 100 | ||
Crystal Arcade prev. season |
41.2% | 6289 | 86 | ||
Double Swoosh prev. season |
40.6% | 2838 | 74 | ||
Gem Fort prev. season |
40.2% | 3543 | 77 | ||
Hard Rock Mine prev. season |
40.0% | 4928 | 82 | ||
Undermine prev. season |
39.9% | 4667 | 82 |
Direct duels in Gem Grab: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.6% against Starr Nova in Hot Zone. On average the worst case sits at 28.8%.
Mandy counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.4%
637 games
8-Bit
50.0%
484 games
Poco
57.0%
86 games
Tara
52.3%
193 games
Ash
52.6%
152 games
Sirius
54.1%
85 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.