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Mandy

Marksman Epic Ranked · Gold Heist
46.9%Win rate in Heist
41,132Games
100Trust Score
37. of 105Rank in Heist
−8.8Skill bonus

Best map: Shooting Star with 55.0% from 9,178 games.

Wins early — in Hot Zone 7.4 points better in short rounds than in long ones (31.7% against 39.1%, split at 96 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 59.Star rate
Win rate 64.46.9 %
Popularity 80.1.48 %
Breadth 61.20% of maps
Counter safety 59.34.7 %
Star rate 75.22.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 44.9% from 176 appearances08/05 — 51.8% from 490 appearances08/06 — 54.3% from 374 appearances08/20 — 50.4% from 7,176 appearances08/21 — 50.0% from 6,850 appearances08/22 — 45.1% from 5,647 appearances08/23 — 45.2% from 5,178 appearances08/24 — 44.7% from 8,728 appearances08/25 — 46.3% from 7,208 appearances08/26 — 41.7% from 345 appearances
44.9%08/04 41.7%08/26

Pick rate

08/04 — 2.6% from 176 appearances08/05 — 2.7% from 490 appearances08/06 — 2.9% from 374 appearances08/20 — 1.4% from 7,176 appearances08/21 — 1.3% from 6,850 appearances08/22 — 1.6% from 5,647 appearances08/23 — 1.6% from 5,178 appearances08/24 — 1.6% from 8,728 appearances08/25 — 1.5% from 7,208 appearances08/26 — 1.0% from 345 appearances
2.6%08/04 1.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.8 — punishes weak opponents: from Silver to Legendary the win rate drops by 8.8 points (regression 48.7% to 39.9%). Higher up he gets outplayed.

Silver — 54.8% from 2,970 gamesGold — 47.1% from 42,444 gamesDiamond — 42.9% from 48,331 gamesMythic — 42.1% from 200,464 gamesLegendary — 41.6% from 19,784 games
SilverGoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Gold). Filtered to Heist: 6 of 32 maps.

MapWin rateGamesTrust
Bridge Too Far Heist 49.2%
10206 93
Safe(r) Zone Heist 49.2%
8917 91
Safe Zone Heist 49.1%
8993 91
Hot Potato Heist 42.5%
5516 84
Kaboom Canyon Heist 42.1%
4228 80
Pit Stop Heist 41.1%
3272 76

Against whom

Direct duels in Heist: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 27.1% against Starr Nova in Hot Zone. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mandy runs in 1 circle — whoever Mandy beats beats someone who in turn beats Mandy. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Chuck 56.5% 5,256 games Nori 55.9% 10,895 games Mico 55.6% 5,014 games Edgar 50.6% 13,584 games Bull 51.6% 2,191 games Jessie 49.7% 5,188 games

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 38.9% 57.1%
2 Vornyx Legendary 40 38.0% 62.5%
3 🥶🥶 Legendary 33 38.0% 66.7%
4 RestB-_ Legendary 25 37.4% 72.0%
5 MRM/だんぼーる Legendary 45 36.4% 55.6%