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Mandy

Marksman Epic Ranked · Legendary Heist
40.1%Win rate in Heist
426Games
46Trust Score
93. of 105Rank in Heist
−8.8Skill bonus

Best map: Flaring Phoenix with 55.7% from 1,369 games.

Wins late — in Heist 8.6 points better in long rounds than in short ones (47.6% against 38.9%, split at 87 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 11.PopularityBreadthCounter safetyStar rate
Win rate 11.40.1 %
Popularity 11.0.11 %
Breadth 24.3% of maps
Counter safety 56.34.2 %
Star rate 74.22.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 74th means “better than 74% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/19, 16 days. 11 earlier days are left out — below 195 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 42.7% from 992 appearances08/05 — 41.2% from 2,221 appearances08/06 — 39.1% from 1,154 appearances08/07 — 39.4% from 475 appearances08/08 — 41.7% from 487 appearances08/09 — 41.3% from 622 appearances08/10 — 40.5% from 1,687 appearances08/11 — 41.0% from 3,472 appearances08/12 — 41.9% from 2,358 appearances08/13 — 41.5% from 1,337 appearances08/14 — 44.8% from 921 appearances08/15 — 43.5% from 842 appearances08/16 — 40.1% from 865 appearances08/17 — 45.1% from 697 appearances08/18 — 42.1% from 756 appearances08/19 — 42.8% from 222 appearances
42.7%08/04 42.8%08/19

Pick rate

08/04 — 0.9% from 992 appearances08/05 — 0.9% from 2,221 appearances08/06 — 0.9% from 1,154 appearances08/07 — 0.8% from 475 appearances08/08 — 0.7% from 487 appearances08/09 — 0.8% from 622 appearances08/10 — 0.8% from 1,687 appearances08/11 — 0.8% from 3,472 appearances08/12 — 0.8% from 2,358 appearances08/13 — 0.8% from 1,337 appearances08/14 — 0.8% from 921 appearances08/15 — 0.8% from 842 appearances08/16 — 0.8% from 865 appearances08/17 — 0.8% from 697 appearances08/18 — 0.9% from 756 appearances08/19 — 0.8% from 222 appearances
0.9%08/04 0.8%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.8 — punishes weak opponents: from Silver to Legendary the win rate drops by 8.8 points (regression 48.7% to 39.9%). Higher up he gets outplayed.

Silver — 54.5% from 2,879 gamesGold — 47.2% from 41,202 gamesDiamond — 42.9% from 47,810 gamesMythic — 42.1% from 200,328 gamesLegendary — 41.6% from 19,766 games
SilverGoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Legendary). Filtered to Heist: 5 of 29 maps. 1 of 5 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe Zone Heistprev. season 42.2%
8012 90
Safe(r) Zone Heist+Mythic 42.7%
1725 67
Bridge Too Far Heistprev. season 42.0%
8931 91
Kaboom Canyon Heistprev. season 40.9%
1350 63
Hot Potato Heistprev. season 35.1%
1333 63

Against whom

Direct duels in Heist: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 27.6% against Starr Nova in Hot Zone. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mandy runs in 1 circle — whoever Mandy beats beats someone who in turn beats Mandy. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Chuck 56.5% 5,140 games Nori 56.0% 10,447 games Mico 55.6% 4,903 games Edgar 50.6% 13,205 games Bull 51.7% 2,131 games Melodie 50.8% 1,696 games

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 39.1% 57.1%
2 Vornyx Legendary 40 38.3% 62.5%
3 RestB-_ Legendary 25 37.8% 72.0%
4 🥶🥶 Legendary 30 37.7% 66.7%
5 MRM/だんぼーる Legendary 45 36.7% 55.6%