Best map: Flaring Phoenix with 55.6% from 1,363 games.
Wins late — in Heist 8.6 points better in long rounds than in short ones (47.6% against 38.9%, split at 87 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −8.9 — punishes weak opponents: from Silver to Legendary the win rate drops by 8.9 points (regression 48.8% to 39.9%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Masters). Filtered to Heist: 1 of 9 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone prev. season |
42.3% | 8039 | 90 |
Direct duels in Heist: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.7% against Starr Nova in Hot Zone. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mandy runs in 1 circle — whoever Mandy beats beats someone who in turn beats Mandy. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
56.0%
10,397 games
Chuck
56.5%
5,123 games
Mico
55.7%
4,875 games
Edgar
50.7%
13,156 games
Bull
51.7%
2,122 games
Melodie
50.7%
1,692 games
Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.