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EN

Mandy

Marksman Epic Ranked · Diamond Hot Zone
33.2%Win rate in Hot Zone
1,710Games
67Trust Score
105. of 105Rank in Hot Zone
−5.8Skill bonus

Best map: Shooting Star with 51.7% from 7,908 games.

Wins late — in Heist 8.6 points better in long rounds than in short ones (47.6% against 38.9%, split at 87 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Hot Zone — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win rate 1.PopularityBreadthCounter safetyStar rate
Win rate 1.33.2 %
Popularity 20.0.15 %
Breadth 37.10% of maps
Counter safety 34.≈ 33.2 %
Star rate 84.27.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 12 earlier days are left out — below 67 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/04 — 37.8% from 119 appearances08/05 — 31.4% from 379 appearances08/06 — 36.2% from 436 appearances08/12 — 26.4% from 125 appearances08/13 — 34.7% from 167 appearances08/14 — 34.7% from 248 appearances08/15 — 33.5% from 173 appearances08/16 — 34.6% from 234 appearances08/17 — 34.1% from 252 appearances08/18 — 29.5% from 244 appearances08/20 — 33.0% from 179 appearances08/21 — 33.8% from 423 appearances08/22 — 35.5% from 335 appearances08/23 — 31.1% from 238 appearances08/24 — 30.1% from 309 appearances08/25 — 34.4% from 212 appearances
37.8%08/04 34.4%08/25

Pick rate

08/04 — 0.5% from 119 appearances08/05 — 0.5% from 379 appearances08/06 — 0.6% from 436 appearances08/12 — 0.3% from 125 appearances08/13 — 0.3% from 167 appearances08/14 — 0.4% from 248 appearances08/15 — 0.3% from 173 appearances08/16 — 0.3% from 234 appearances08/17 — 0.3% from 252 appearances08/18 — 0.3% from 244 appearances08/20 — 0.1% from 179 appearances08/21 — 0.1% from 423 appearances08/22 — 0.2% from 335 appearances08/23 — 0.2% from 238 appearances08/24 — 0.2% from 309 appearances08/25 — 0.2% from 212 appearances
0.5%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −5.8 — punishes weak opponents: from Silver to Legendary the win rate drops by 5.8 points (regression 36.6% to 30.8%). Higher up he gets outplayed.

Silver — 42.4% from 370 gamesGold — 34.8% from 3,609 gamesDiamond — 33.5% from 4,236 gamesMythic — 32.0% from 12,256 gamesLegendary — 35.4% from 667 games
SilverGoldDiamondMythicLegendary

On which maps

Hot Zone

Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 31 maps.

MapWin rateGamesTrust
Parallel Plays Hot Zoneprev. season 35.3%
637 52
Ring of Fire Hot Zone 35.2%
713 53
Open Business Hot Zone 30.8%
429 46
Dueling Beetles Hot Zoneprev. season 29.9%
881 57

Against whom

Direct duels in Hot Zone: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 27.5% against Starr Nova in Hot Zone. On average the worst case sits at 28.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Jessie 49.1% 108 games Poco 48.8% 86 games Tick 45.9% 416 games Bolt 44.2% 77 games Chuck 43.4% 83 games Bo 43.5% 563 games

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 39.1% 57.1%
2 Vornyx Legendary 40 38.3% 62.5%
3 RestB-_ Legendary 25 37.8% 72.0%
4 🥶🥶 Legendary 30 37.7% 66.7%
5 MRM/だんぼーる Legendary 45 36.7% 55.6%