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Mandy

Marksman Epic Ranked · Masters
51.3%Win rate across all maps
1,589Games
65Trust Score
52. of 105Rank by score
−4.3Skill bonus

Best map: Flaring Phoenix with 55.6% from 1,391 games.

Wins late — in Heist 8.6 points better in long rounds than in short ones (47.6% against 38.9%, split at 87 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 42.51.3 %
Popularity 56.0.59 %
Breadth 24.3% of maps
Counter safety 31.23.3 %
Star rate 83.29.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 83th means “better than 83% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 9 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 53.1% from 128 appearances08/05 — 49.2% from 244 appearances08/06 — 48.2% from 137 appearances08/08 — 56.3% from 96 appearances08/09 — 54.2% from 107 appearances08/10 — 48.5% from 196 appearances08/11 — 52.1% from 219 appearances08/12 — 50.0% from 62 appearances08/18 — 59.0% from 61 appearances
53.1%08/04 59.0%08/18

Pick rate

08/04 — 0.4% from 128 appearances08/05 — 0.4% from 244 appearances08/06 — 0.3% from 137 appearances08/08 — 0.4% from 96 appearances08/09 — 0.4% from 107 appearances08/10 — 0.4% from 196 appearances08/11 — 0.4% from 219 appearances08/12 — 0.2% from 62 appearances08/18 — 0.3% from 61 appearances
0.4%08/04 0.3%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.3 points (regression 49.9% to 45.6%). Higher up he gets outplayed.

Bronze — 52.4% from 813 gamesSilver — 56.5% from 9,199 gamesGold — 49.6% from 128,025 gamesDiamond — 46.7% from 169,066 gamesMythic — 46.6% from 783,048 gamesLegendary — 48.6% from 131,741 gamesMasters — 51.3% from 1,589 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 55.6%
1391 63
Layer Cake Bountyprev. season 51.7%
4511 81
New Horizons Knockoutprev. season 49.9%
10421 94
Hideout Bounty 52.4%
464 47
Belle's Rock Knockout 51.2%
426 46
Out in the Open Knockout 50.2%
661 52
Dry Season Bounty 47.3%
738 54
Shooting Star Bounty 46.5%
536 49
Safe Zone Heistprev. season 42.3%
8039 90

Who beats Mandy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 39.1% 57.1%
2 Vornyx Legendary 40 38.3% 62.5%
3 RestB-_ Legendary 25 37.8% 72.0%
4 🥶🥶 Legendary 30 37.7% 66.7%
5 MRM/だんぼーる Legendary 45 36.7% 55.6%