My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Mandy

Marksman Epic Ranked · Diamond Knockout
49.9%Win rate in Knockout
28,918Games
100Trust Score
35. of 105Rank in Knockout
−3.6Skill bonus

Best map: Shooting Star with 51.7% from 7,829 games.

Wins late — in Heist 8.6 points better in long rounds than in short ones (47.6% against 38.9%, split at 87 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadth 37.Counter safetyStar rate
Win rate 56.49.9 %
Popularity 90.2.56 %
Breadth 37.10% of maps
Counter safety 87.40.4 %
Star rate 96.34.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/04 — 49.7% from 1,032 appearances08/05 — 49.8% from 3,405 appearances08/06 — 49.1% from 3,360 appearances08/11 — 45.9% from 543 appearances08/12 — 46.8% from 1,486 appearances08/13 — 48.5% from 2,134 appearances08/14 — 48.9% from 2,343 appearances08/15 — 47.7% from 2,325 appearances08/16 — 47.4% from 2,747 appearances08/17 — 47.6% from 2,911 appearances08/18 — 50.7% from 2,642 appearances08/19 — 52.1% from 679 appearances08/20 — 51.8% from 4,249 appearances08/21 — 49.7% from 7,290 appearances08/22 — 48.9% from 5,225 appearances08/23 — 49.0% from 4,037 appearances08/24 — 49.2% from 4,864 appearances08/25 — 51.5% from 3,253 appearances
49.7%08/04 51.5%08/25

Pick rate

08/04 — 3.9% from 1,032 appearances08/05 — 4.1% from 3,405 appearances08/06 — 4.3% from 3,360 appearances08/11 — 3.7% from 543 appearances08/12 — 3.9% from 1,486 appearances08/13 — 3.8% from 2,134 appearances08/14 — 3.8% from 2,343 appearances08/15 — 3.7% from 2,325 appearances08/16 — 3.8% from 2,747 appearances08/17 — 3.8% from 2,911 appearances08/18 — 3.6% from 2,642 appearances08/19 — 3.6% from 679 appearances08/20 — 2.4% from 4,249 appearances08/21 — 2.5% from 7,290 appearances08/22 — 2.6% from 5,225 appearances08/23 — 2.7% from 4,037 appearances08/24 — 2.6% from 4,864 appearances08/25 — 2.6% from 3,253 appearances
3.9%08/04 2.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.6 — punishes weak opponents: from Silver to Masters the win rate drops by 3.6 points (regression 51.7% to 48.1%). Higher up he gets outplayed.

Silver — 59.5% from 2,741 gamesGold — 52.1% from 40,693 gamesDiamond — 49.3% from 55,328 gamesMythic — 49.1% from 272,117 gamesLegendary — 50.6% from 56,997 gamesMasters — 53.0% from 1,028 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
Flaring Phoenix Knockout 51.3%
9167 92
Out in the Open Knockout 49.5%
8174 90
New Horizons Knockout 49.3%
5934 85
Belle's Rock Knockout 48.8%
5643 84

Against whom

Direct duels in Knockout: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 27.6% against Starr Nova in Hot Zone. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Pearl 59.4% 2,167 games Doug 62.9% 569 games Mr. P 62.7% 507 games Bolt 58.7% 1,519 games Gray 57.1% 3,391 games Tick 56.4% 4,330 games

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 39.1% 57.1%
2 Vornyx Legendary 40 38.2% 62.5%
3 RestB-_ Legendary 25 37.7% 72.0%
4 🥶🥶 Legendary 30 37.6% 66.7%
5 MRM/だんぼーる Legendary 45 36.6% 55.6%