My roster

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EN

Mandy

Marksman Epic Ranked · Mythic Knockout
49.2%Win rate in Knockout
10,965Games
94Trust Score
23. of 105Rank in Knockout
−3.6Skill bonus

Best map: Flaring Phoenix with 51.3% from 4,151 games.

Wins late — in Heist 8.6 points better in long rounds than in short ones (47.6% against 38.9%, split at 87 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 66.49.2 %
Popularity 86.1.73 %
Breadth 0.0% of maps
Counter safety 87.40.3 %
Star rate 96.34.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/03 — 51.8% from 535 appearances08/04 — 50.9% from 3,372 appearances08/05 — 49.4% from 12,649 appearances08/06 — 48.3% from 8,729 appearances08/07 — 50.4% from 2,082 appearances08/08 — 49.0% from 1,885 appearances08/09 — 48.1% from 2,178 appearances08/10 — 48.3% from 5,735 appearances08/11 — 48.8% from 20,434 appearances08/12 — 48.5% from 31,154 appearances08/13 — 49.1% from 30,698 appearances08/14 — 49.4% from 29,366 appearances08/15 — 49.8% from 27,427 appearances08/16 — 49.2% from 27,725 appearances08/17 — 49.2% from 27,054 appearances08/18 — 48.6% from 24,157 appearances08/19 — 48.4% from 5,803 appearances08/21 — 49.8% from 1,845 appearances08/22 — 48.6% from 1,979 appearances08/23 — 48.9% from 1,989 appearances08/24 — 49.4% from 2,865 appearances08/25 — 49.0% from 1,946 appearances
51.8%08/03 49.0%08/25

Pick rate

08/03 — 3.1% from 535 appearances08/04 — 3.3% from 3,372 appearances08/05 — 3.3% from 12,649 appearances08/06 — 3.2% from 8,729 appearances08/07 — 3.3% from 2,082 appearances08/08 — 3.1% from 1,885 appearances08/09 — 3.4% from 2,178 appearances08/10 — 3.1% from 5,735 appearances08/11 — 3.2% from 20,434 appearances08/12 — 3.1% from 31,154 appearances08/13 — 3.0% from 30,698 appearances08/14 — 3.0% from 29,366 appearances08/15 — 3.0% from 27,427 appearances08/16 — 3.0% from 27,725 appearances08/17 — 3.0% from 27,054 appearances08/18 — 3.0% from 24,157 appearances08/19 — 2.7% from 5,803 appearances08/21 — 2.0% from 1,845 appearances08/22 — 2.0% from 1,979 appearances08/23 — 2.1% from 1,989 appearances08/24 — 2.2% from 2,865 appearances08/25 — 2.4% from 1,946 appearances
3.1%08/03 2.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.6 — punishes weak opponents: from Silver to Masters the win rate drops by 3.6 points (regression 51.7% to 48.1%). Higher up he gets outplayed.

Silver — 59.7% from 2,760 gamesGold — 52.1% from 40,898 gamesDiamond — 49.3% from 55,484 gamesMythic — 49.1% from 272,216 gamesLegendary — 50.6% from 57,014 gamesMasters — 53.0% from 1,028 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
Flaring Phoenix Knockout 51.3%
4151 80
New Horizons Knockout 48.8%
1961 69
Out in the Open Knockout 47.5%
2973 75
Belle's Rock Knockout 47.4%
1880 68

Against whom

Direct duels in Knockout: how Mandy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 27.8% against Starr Nova in Hot Zone. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Pearl 59.5% 2,180 games Doug 63.0% 571 games Mr. P 62.6% 513 games Bolt 58.8% 1,526 games Gray 57.0% 3,404 games Tick 56.4% 4,358 games

Who plays him best soon

Players with a profile and at least 20 games on Mandy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 DarkBluE Legendary 63 39.1% 57.1%
2 Vornyx Legendary 40 38.3% 62.5%
3 RestB-_ Legendary 25 37.7% 72.0%
4 🥶🥶 Legendary 30 37.6% 66.7%
5 MRM/だんぼーる Legendary 45 36.6% 55.6%