My roster

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EN

Max

Support Mythic Trophies Heist
36.4%Win rate in Heist
16,121Games
100Trust Score
84. of 106Rank in Heist

Best map: Leaping Dogs with 57.4% from 12,668 games.

Profile

Win ratePopularityBreadthCounter safetyStar rate 16.
Win rate 21.36.4 %
Popularity 57.0.55 %
Breadth 45.27% of maps
Counter safety 30.28.6 %
Star rate 16.3.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 57th means “better than 57% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/31, 22 days. 6 earlier days are left out — below 126 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/31.

Win rate

08/05 — 30.2% from 417 appearances08/10 — 36.4% from 165 appearances08/11 — 32.1% from 411 appearances08/12 — 36.2% from 307 appearances08/13 — 30.9% from 674 appearances08/14 — 30.1% from 299 appearances08/15 — 28.7% from 869 appearances08/16 — 33.0% from 315 appearances08/17 — 29.8% from 912 appearances08/18 — 27.5% from 258 appearances08/19 — 37.8% from 2,800 appearances08/20 — 43.1% from 1,815 appearances08/21 — 39.1% from 1,052 appearances08/23 — 38.9% from 635 appearances08/24 — 40.0% from 165 appearances08/25 — 38.9% from 1,243 appearances08/26 — 37.8% from 156 appearances08/27 — 34.8% from 1,143 appearances08/28 — 40.3% from 149 appearances08/29 — 37.8% from 996 appearances08/30 — 41.1% from 151 appearances08/31 — 38.1% from 803 appearances
30.2%08/05 38.1%08/31

Pick rate

08/05 — 0.4% from 417 appearances08/10 — 0.5% from 165 appearances08/11 — 0.5% from 411 appearances08/12 — 0.5% from 307 appearances08/13 — 0.4% from 674 appearances08/14 — 0.4% from 299 appearances08/15 — 0.4% from 869 appearances08/16 — 0.5% from 315 appearances08/17 — 0.5% from 912 appearances08/18 — 0.5% from 258 appearances08/19 — 0.6% from 2,800 appearances08/20 — 0.8% from 1,815 appearances08/21 — 0.7% from 1,052 appearances08/23 — 0.6% from 635 appearances08/24 — 0.6% from 165 appearances08/25 — 0.6% from 1,243 appearances08/26 — 0.4% from 156 appearances08/27 — 0.4% from 1,143 appearances08/28 — 0.6% from 149 appearances08/29 — 0.6% from 996 appearances08/30 — 0.5% from 151 appearances08/31 — 0.6% from 803 appearances
0.4%08/05 0.6%08/31

On which maps

Heist

Where this brawler works. Filtered to Heist: 7 of 167 maps.

MapWin rateGamesTrust
Safe Zone Heist 50.0%
18 0
Quintillion Heist 38.8%
7372 88
Hot Tubs Heist 36.5%
1262 62
Jedna Heist 36.2%
2377 71
Photic Doom Heist 32.4%
598 51
Eating Good! Heist 33.5%
1969 69
Hot Potato Heist 32.3%
2506 72

Against whom

Direct duels in Heist: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 28.6% against Nori in Heist. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 55.2% 6,785 games Carl 54.0% 2,863 games 8-Bit 52.0% 7,086 games Melodie 50.5% 3,588 games Colt 49.6% 11,093 games Kaze 49.5% 10,559 games

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Ninja061🏴 Masters 74 49.7% 74.3%
2 H I M Legendary 165 48.3% 60.6%
3 тимурка мурмяу Masters 166 48.1% 60.2%
4 げぇいく👨‍❤️‍👨 Masters 55 47.7% 76.4%
5 Snay Masters 90 47.6% 66.7%