My roster

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EN

Max

Support Mythic Trophies Bounty
50.4%Win rate in Bounty
65,341Games
100Trust Score
43. of 106Rank in Bounty

Best map: Leaping Dogs with 57.4% from 12,668 games.

Profile

Win ratePopularityBreadthCounter safetyStar rate 0.
Win rate 59.50.4 %
Popularity 72.0.98 %
Breadth 45.27% of maps
Counter safety 76.37.2 %
Star rate 0.3.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/30, 21 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/30.

Win rate

08/05 — 56.2% from 2,078 appearances08/06 — 56.0% from 3,419 appearances08/07 — 51.2% from 555 appearances08/08 — 51.3% from 659 appearances08/09 — 46.9% from 469 appearances08/11 — 55.8% from 2,663 appearances08/12 — 54.9% from 4,942 appearances08/13 — 49.7% from 6,040 appearances08/14 — 49.0% from 5,390 appearances08/15 — 49.3% from 4,473 appearances08/16 — 47.4% from 5,416 appearances08/17 — 47.8% from 4,271 appearances08/18 — 46.5% from 4,320 appearances08/19 — 51.0% from 3,739 appearances08/20 — 52.3% from 5,454 appearances08/22 — 48.5% from 679 appearances08/24 — 46.8% from 1,283 appearances08/25 — 53.9% from 1,024 appearances08/26 — 52.7% from 4,250 appearances08/28 — 40.8% from 757 appearances08/30 — 42.5% from 1,818 appearances
56.2%08/05 42.5%08/30

Pick rate

08/05 — 1.7% from 2,078 appearances08/06 — 1.5% from 3,419 appearances08/07 — 1.0% from 555 appearances08/08 — 0.8% from 659 appearances08/09 — 1.0% from 469 appearances08/11 — 2.3% from 2,663 appearances08/12 — 2.5% from 4,942 appearances08/13 — 0.6% from 6,040 appearances08/14 — 0.8% from 5,390 appearances08/15 — 0.7% from 4,473 appearances08/16 — 0.7% from 5,416 appearances08/17 — 0.7% from 4,271 appearances08/18 — 0.6% from 4,320 appearances08/19 — 0.9% from 3,739 appearances08/20 — 1.5% from 5,454 appearances08/22 — 1.5% from 679 appearances08/24 — 1.4% from 1,283 appearances08/25 — 2.5% from 1,024 appearances08/26 — 2.4% from 4,250 appearances08/28 — 1.1% from 757 appearances08/30 — 1.1% from 1,818 appearances
1.7%08/05 1.1%08/30

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 167 maps.

MapWin rateGamesTrust
Hideout Bounty 54.3%
12892 97
Shooting Star Bounty 53.3%
17825 100
Crystal Clearing Bounty 51.1%
6162 86
Tasty Berry Bounty 49.3%
3683 78
Choral Chambers Bounty 48.6%
1926 68
Deathcap Trap Bounty 51.7%
302 41
Supercut Bounty 47.3%
4371 81
Dry Season Bounty 47.0%
4707 82
Wall Hugging Bounty 46.7%
4836 82
Watermelons Bounty 46.0%
1798 67
Layer Cake Bounty 44.3%
6831 87

Against whom

Direct duels in Bounty: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 28.6% against Nori in Heist. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 62.1% 4,655 games Brock 58.6% 27,609 games Sprout 58.2% 3,318 games Tick 56.5% 5,125 games Grom 57.4% 1,764 games Piper 54.6% 26,037 games

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Ninja061🏴 Masters 74 49.7% 74.3%
2 H I M Legendary 165 48.3% 60.6%
3 тимурка мурмяу Masters 166 48.1% 60.2%
4 げぇいく👨‍❤️‍👨 Masters 55 47.7% 76.4%
5 Snay Masters 90 47.6% 66.7%