Best map: Flaring Phoenix with 50.0% from 22 games.
Wins late — in Heist 11.6 points better in long rounds than in short ones (42.2% against 30.6%, split at 81 s). Needs the long round; in a fast game he never arrives.
Bronzechange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.4 — rewards skill: from Bronze to Masters the win rate climbs by 10.4 points (regression 41.0% to 51.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Bronze).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
50.0% | 22 | 1 | ||
Sneaky Fields ![]() |
45.2% | 31 | 7 | ||
Double Swoosh ![]() |
43.8% | 16 | 0 | ||
New Horizons ![]() |
31.3% | 16 | 0 | ||
Pinball Dreams ![]() |
33.3% | 21 | 1 | ||
Ring of Fire prev. season |
33.3% | 21 | 1 | ||
Center Stage prev. season |
35.7% | 28 | 5 | ||
Rustic Arcade ![]() |
35.7% | 28 | 5 | ||
Undermine prev. season |
35.7% | 28 | 5 | ||
Belle's Rock ![]() |
30.0% | 20 | 0 | ||
Hard Rock Mine prev. season |
32.0% | 25 | 3 | ||
Safe Zone prev. season |
30.4% | 23 | 2 | ||
Out in the Open prev. season |
23.5% | 17 | 0 | ||
Hideout prev. season |
27.3% | 22 | 1 | ||
Bridge Too Far ![]() |
23.8% | 21 | 1 | ||
Safe(r) Zone ![]() |
21.1% | 19 | 0 | ||
Shooting Star ![]() |
25.0% | 24 | 3 | ||
Dry Season ![]() |
22.7% | 22 | 1 | ||
Layer Cake ![]() |
22.7% | 22 | 1 | ||
Spiraling Out ![]() |
22.7% | 22 | 1 | ||
Hot Potato ![]() |
25.0% | 28 | 5 | ||
Gem Fort ![]() |
7.1% | 14 | 0 | ||
Triple Dribble prev. season |
23.1% | 26 | 4 | ||
Dueling Beetles ![]() |
18.2% | 22 | 1 | ||
Open Business ![]() |
16.7% | 24 | 3 | ||
Kaboom Canyon prev. season |
10.0% | 20 | 0 | ||
Parallel Plays prev. season |
9.5% | 21 | 1 | ||
Pit Stop ![]() |
12.1% | 33 | 7 |
Direct duels in Gem Grab: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.2% against Trunk in Heist. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.2%
834 games
Rico
55.4%
1,833 games
Damian
58.9%
331 games
Stu
54.3%
1,404 games
Bo
54.9%
1,019 games
Starr Nova
53.9%
1,199 games
Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list