Best map: Rustic Arcade with 53.9% from 3,548 games.
Wins late — in Heist 11.6 points better in long rounds than in short ones (42.2% against 30.6%, split at 81 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/21, 14 days. 11 earlier days are left out — below 274 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Picked less often — 1.7% to 1.3% pick rate, down 24 %. The win rate moved 0.8 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.4 — rewards skill: from Bronze to Masters the win rate climbs by 10.4 points (regression 41.0% to 51.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
53.9% | 3548 | 77 | ||
Hideout ![]() |
53.6% | 2910 | 75 | ||
Shooting Star ![]() |
52.4% | 2817 | 74 | ||
New Horizons ![]() |
51.3% | 2340 | 71 | ||
Undermine ![]() |
51.5% | 1679 | 66 | ||
Dry Season ![]() |
50.9% | 2156 | 70 | ||
Out in the Open ![]() |
50.8% | 2212 | 70 | ||
Spiraling Out ![]() |
50.9% | 1983 | 69 | ||
Gem Fort ![]() |
50.7% | 1646 | 66 | ||
Flaring Phoenix ![]() |
51.2% | 1114 | 60 | ||
Crystal Arcade prev. season |
50.7% | 1089 | 60 | ||
Layer Cake ![]() |
49.6% | 1002 | 59 | ||
Hard Rock Mine ![]() |
48.9% | 1637 | 66 | ||
Belle's Rock ![]() |
48.8% | 1234 | 62 | ||
Triple Dribble ![]() |
47.7% | 1025 | 59 | ||
Ring of Fire ![]() |
47.5% | 1129 | 60 | ||
Center Stage ![]() |
47.2% | 1281 | 62 | ||
Safe(r) Zone ![]() |
47.4% | 605 | 51 | ||
Deathcap Trap prev. season |
46.5% | 1213 | 61 | ||
Double Swoosh ![]() |
46.3% | 1133 | 60 | ||
Kaboom Canyon ![]() |
46.8% | 581 | 50 | ||
Dueling Beetles ![]() |
46.9% | 527 | 49 | ||
Sneaky Fields ![]() |
46.0% | 813 | 55 | ||
Bridge Too Far ![]() |
45.6% | 875 | 57 | ||
Pinball Dreams ![]() |
44.9% | 1547 | 65 | ||
Safe Zone ![]() |
44.8% | 634 | 52 | ||
Open Business ![]() |
42.3% | 743 | 54 | ||
Hot Potato ![]() |
41.5% | 224 | 36 | ||
Parallel Plays prev. season |
40.1% | 603 | 51 | ||
Pit Stop ![]() |
35.9% | 312 | 41 |
Direct duels in Gem Grab: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.2% against Trunk in Heist. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.2%
834 games
Rico
55.4%
1,833 games
Damian
58.9%
331 games
Stu
54.3%
1,404 games
Bo
54.9%
1,019 games
Starr Nova
53.9%
1,199 games
Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list