Best map: Center Stage with 49.5% from 99 games.
Wins late — in Heist 11.6 points better in long rounds than in short ones (42.2% against 30.6%, split at 81 s). Needs the long round; in a fast game he never arrives.
Silverchange
08/05 to 08/21, 3 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.4 — rewards skill: from Bronze to Masters the win rate climbs by 10.4 points (regression 41.0% to 51.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
49.5% | 99 | 24 | ||
Pinball Dreams ![]() |
44.1% | 102 | 24 | ||
Rustic Arcade ![]() |
44.0% | 125 | 27 | ||
Spiraling Out ![]() |
42.5% | 120 | 27 | ||
Hideout ![]() |
42.1% | 107 | 25 | ||
New Horizons ![]() |
37.2% | 86 | 22 | ||
Undermine ![]() |
37.4% | 91 | 23 | ||
Gem Fort ![]() |
35.7% | 84 | 21 | ||
Shooting Star ![]() |
36.1% | 108 | 25 | ||
Dry Season ![]() |
35.4% | 99 | 24 | ||
Belle's Rock ![]() |
32.9% | 70 | 19 | ||
Out in the Open ![]() |
34.0% | 94 | 23 | ||
Hard Rock Mine ![]() |
34.3% | 102 | 24 | ||
Sneaky Fields ![]() |
32.6% | 86 | 22 | ||
Triple Dribble ![]() |
31.3% | 99 | 24 | ||
Double Swoosh ![]() |
28.4% | 81 | 21 | ||
Layer Cake ![]() |
27.6% | 76 | 20 | ||
Hot Potato ![]() |
20.4% | 54 | 15 | ||
Dueling Beetles ![]() |
23.9% | 71 | 19 | ||
Open Business ![]() |
23.9% | 71 | 19 | ||
Flaring Phoenix ![]() |
24.3% | 74 | 20 | ||
Safe(r) Zone ![]() |
22.2% | 72 | 19 | ||
Pit Stop ![]() |
19.4% | 67 | 18 | ||
Safe Zone ![]() |
17.2% | 64 | 17 | ||
Kaboom Canyon ![]() |
21.4% | 84 | 21 | ||
Ring of Fire ![]() |
15.9% | 63 | 17 | ||
Bridge Too Far ![]() |
20.7% | 87 | 22 | ||
Parallel Plays ![]() |
11.8% | 68 | 18 |
Direct duels in Gem Grab: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.2% against Trunk in Heist. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.2%
834 games
Rico
55.4%
1,833 games
Damian
58.9%
331 games
Stu
54.3%
1,404 games
Bo
54.9%
1,019 games
Starr Nova
53.9%
1,199 games
Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list