Only Crystal Clearing. 08/06 to 08/20, 6 days. 2 earlier days are left out — below 160 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Bounty: how Max does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Crystal Clearing. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
67.7%
586 games
Brock
60.0%
2,695 games
Mandy
59.5%
610 games
Tick
59.0%
542 games
Piper
54.8%
2,236 games
Mortis
55.1%
1,470 games
Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list