For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Eating Good!. 08/18 to 08/31, 4 days. 2 earlier days are left out — below 102 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/18 and 08/31.
Direct duels in Heist: how Max does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
55.4%
6,639 games
Carl
53.9%
2,752 games
8-Bit
51.9%
6,868 games
Melodie
50.3%
3,473 games
Bull
51.1%
1,509 games
Colt
49.5%
10,715 games
Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Ninja061🏴 | Masters | 74 | 49.5% | 74.3% |
| 2 | H I M | Legendary | 160 | 48.0% | 60.6% |
| 3 | げぇいく👨❤️👨 | Masters | 51 | 47.5% | 78.4% |
| 4 | TFS |Ace Danger | Masters | 75 | 47.3% | 69.3% |
| 5 | TikTok•Newexあ | Masters | 176 | 47.2% | 58.5% |