Best map: Shooting Star with 54.2% from 1,267 games.
Wins late — in Heist 11.6 points better in long rounds than in short ones (42.2% against 30.6%, split at 81 s). Needs the long round; in a fast game he never arrives.
Masterschange
08/03 to 08/19, 17 days. 5 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Picked more often — 2.9% to 3.3% pick rate, up 14 %. The win rate moved 2.0 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.5 — rewards skill: from Bronze to Masters the win rate climbs by 10.5 points (regression 41.0% to 51.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star prev. season |
54.2% | 1267 | 62 | ||
Rustic Arcade prev. season |
53.9% | 1425 | 64 | ||
Hideout prev. season |
53.7% | 1331 | 63 | ||
Triple Dribble prev. season |
52.7% | 961 | 58 | ||
Hard Rock Mine prev. season |
52.1% | 1285 | 62 | ||
Deathcap Trap prev. season |
51.8% | 1337 | 63 | ||
Undermine prev. season |
51.9% | 1257 | 62 | ||
Pinball Dreams prev. season |
51.8% | 1187 | 61 | ||
Gem Fort prev. season |
51.4% | 1324 | 63 | ||
Double Swoosh prev. season |
51.7% | 1044 | 59 | ||
New Horizons prev. season |
50.9% | 1524 | 65 | ||
Out in the Open prev. season |
51.0% | 1342 | 63 | ||
Safe Zone prev. season |
51.8% | 732 | 54 | ||
Kaboom Canyon prev. season |
51.5% | 776 | 55 | ||
Center Stage prev. season |
50.6% | 971 | 58 | ||
Dry Season prev. season |
50.1% | 1312 | 63 | ||
Layer Cake prev. season |
49.8% | 1453 | 64 | ||
Crystal Arcade prev. season |
49.7% | 1383 | 63 | ||
Flaring Phoenix prev. season |
47.3% | 1238 | 62 | ||
Belle's Rock prev. season |
46.1% | 1239 | 62 | ||
Bridge Too Far prev. season |
46.1% | 907 | 57 | ||
Sneaky Fields prev. season |
45.2% | 919 | 57 | ||
Hot Potato prev. season |
46.6% | 161 | 31 | ||
Open Business prev. season |
44.7% | 964 | 58 | ||
Ring of Fire prev. season |
43.7% | 1241 | 62 | ||
Dueling Beetles prev. season |
43.2% | 806 | 55 | ||
Parallel Plays prev. season |
43.3% | 478 | 47 |
Direct duels in Knockout: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.0% against Shade in Heist. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
58.0%
2,561 games
Edgar
54.1%
1,538 games
Piper
53.3%
1,316 games
Mandy
55.0%
598 games
Doug
69.6%
79 games
Gray
54.1%
673 games
Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list