Best map: Center Stage with 50.5% from 97 games.
Wins late — in Heist 11.6 points better in long rounds than in short ones (42.2% against 30.6%, split at 81 s). Needs the long round; in a fast game he never arrives.
Silverchange
08/05 to 08/21, 3 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.5 — rewards skill: from Bronze to Masters the win rate climbs by 10.5 points (regression 41.0% to 51.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
50.5% | 97 | 24 | ||
Pinball Dreams ![]() |
43.9% | 98 | 24 | ||
Rustic Arcade ![]() |
43.1% | 123 | 27 | ||
Spiraling Out ![]() |
42.4% | 118 | 27 | ||
Hideout ![]() |
40.4% | 104 | 25 | ||
New Horizons ![]() |
37.6% | 85 | 22 | ||
Undermine ![]() |
37.8% | 90 | 23 | ||
Belle's Rock ![]() |
34.3% | 67 | 18 | ||
Gem Fort ![]() |
35.4% | 79 | 21 | ||
Dry Season ![]() |
35.8% | 95 | 23 | ||
Shooting Star ![]() |
36.2% | 105 | 25 | ||
Out in the Open ![]() |
33.3% | 90 | 23 | ||
Hard Rock Mine ![]() |
33.7% | 98 | 24 | ||
Sneaky Fields ![]() |
32.1% | 84 | 21 | ||
Triple Dribble ![]() |
30.9% | 97 | 24 | ||
Layer Cake ![]() |
28.0% | 75 | 20 | ||
Double Swoosh ![]() |
28.2% | 78 | 20 | ||
Open Business ![]() |
25.0% | 68 | 18 | ||
Hot Potato ![]() |
20.4% | 54 | 15 | ||
Dueling Beetles ![]() |
24.3% | 70 | 19 | ||
Flaring Phoenix ![]() |
22.2% | 72 | 19 | ||
Safe(r) Zone ![]() |
22.2% | 72 | 19 | ||
Pit Stop ![]() |
19.0% | 63 | 17 | ||
Safe Zone ![]() |
16.1% | 62 | 17 | ||
Kaboom Canyon ![]() |
21.4% | 84 | 21 | ||
Ring of Fire ![]() |
14.8% | 61 | 17 | ||
Bridge Too Far ![]() |
20.2% | 84 | 21 | ||
Parallel Plays ![]() |
12.5% | 64 | 17 |
Direct duels in Knockout: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.1% against Trunk in Heist. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
57.9%
2,658 games
Edgar
53.9%
1,587 games
Piper
53.5%
1,373 games
Gray
54.6%
725 games
Doug
69.4%
85 games
Angelo
57.0%
302 games
Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list