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Max

Support Mythic Ranked · Diamond Crystal Arcade Gem Grab
50.7%Win rate on Crystal Arcade
1,089Games here
0.7%Pick rate
60Trust Score
35. of 105Rank on this map
+4.4Skill bonus

History

Only Crystal Arcade. 08/05 to 08/18, 9 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.

Win rate

08/05 — 57.1% from 77 appearances08/06 — 65.9% from 91 appearances08/12 — 47.5% from 80 appearances08/13 — 55.7% from 106 appearances08/14 — 37.0% from 108 appearances08/15 — 42.9% from 112 appearances08/16 — 51.0% from 143 appearances08/17 — 49.0% from 155 appearances08/18 — 49.6% from 121 appearances
57.1%08/05 49.6%08/18

Pick rate

08/05 — 0.4% from 77 appearances08/06 — 0.5% from 91 appearances08/12 — 0.9% from 80 appearances08/13 — 0.8% from 106 appearances08/14 — 0.7% from 108 appearances08/15 — 0.7% from 112 appearances08/16 — 0.8% from 143 appearances08/17 — 0.8% from 155 appearances08/18 — 0.7% from 121 appearances
0.4%08/05 0.7%08/18

Across the ranks

Win rate per rank tier on Crystal Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.4 — rewards skill: from Diamond to Masters the win rate climbs by 4.4 points (regression 47.2% to 51.6%). The higher the tier, the better he does.

Diamond — 50.7% from 1,089 gamesMythic — 48.2% from 25,302 gamesLegendary — 50.5% from 22,382 gamesMasters — 49.7% from 1,383 games
DiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Max does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Crystal Arcade. Computed for Diamond.

Strong against

Not enough data yet.

Weak against

Not enough data yet.

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Diamond yet.

Griff 62.4% 85 games Edgar 47.8% 90 games Mortis 42.9% 63 games

Who plays him best

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list

No player with enough games on this brawler yet.