My roster

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← Overview

Max

Support Mythic Ranked · Diamond Dry Season Bounty
50.8%Win rate on Dry Season
3,389Games here
2.0%Pick rate
77Trust Score
22. of 105Rank on this map

Wins late — in Bounty 2.4 points better in long rounds than in short ones (51.9% against 49.5%, split at 95 s). Needs the long round; in a fast game he never arrives.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 1.
Win rate 76.52.1 %
Popularity 89.2.23 %
Breadth 49.14% of maps
Counter safety 70.36.2 %
Star rate 1.8.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Dry Season. 08/05 to 08/22, 11 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/22.

Win rate

08/05 — 47.4% from 97 appearances08/06 — 49.5% from 95 appearances08/13 — 49.0% from 96 appearances08/14 — 49.5% from 111 appearances08/15 — 52.4% from 126 appearances08/16 — 40.9% from 127 appearances08/17 — 47.8% from 138 appearances08/18 — 41.9% from 124 appearances08/20 — 49.7% from 1,157 appearances08/21 — 51.6% from 1,465 appearances08/22 — 51.0% from 767 appearances
47.4%08/05 51.0%08/22

Pick rate

08/05 — 0.5% from 97 appearances08/06 — 0.5% from 95 appearances08/13 — 0.7% from 96 appearances08/14 — 0.7% from 111 appearances08/15 — 0.8% from 126 appearances08/16 — 0.7% from 127 appearances08/17 — 0.7% from 138 appearances08/18 — 0.7% from 124 appearances08/20 — 2.7% from 1,157 appearances08/21 — 2.0% from 1,465 appearances08/22 — 1.9% from 767 appearances
0.5%08/05 1.9%08/22

Across the ranks

Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +1.1 points across the whole range). He plays the same at the bottom as at the top.

Gold — 48.9% from 2,366 gamesDiamond — 50.1% from 4,467 gamesMythic — 49.5% from 30,724 gamesLegendary — 50.0% from 30,131 gamesMasters — 50.1% from 1,312 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Bounty: how Max does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.5% 1,107 games Brock 59.4% 5,692 games Tick 58.1% 1,023 games Piper 54.5% 5,047 games Mortis 54.8% 3,275 games Najia 56.0% 1,077 games

Who plays him best

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 10Zeamu🇧🇷 Legendary 42 37.5% 61.9%
2 MPK | $lin🐬😈 Legendary 32 36.8% 65.6%
3 Mr Dylan. Legendary 37 36.7% 62.2%
4 도연Ol OHㅁl💩💩 Mythic 38 36.4% 60.5%
5 发𝑻𝒚𝒈ø🍃 Legendary 21 36.4% 76.2%