My roster

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← Overview

Max

Support Mythic Ranked · Silver Hot Potato Heist
27.7%Win rate on Hot Potato
810Games here
0.4%Pick rate
55Trust Score
84. of 105Rank on this map
+13.2Skill bonus

Wins late — in Bounty 2.4 points better in long rounds than in short ones (51.9% against 49.5%, split at 95 s). Needs the long round; in a fast game he never arrives.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

Win rate 17.PopularityBreadthCounter safetyStar rate
Win rate 17.21.0 %
Popularity 59.0.62 %
Breadth 22.4% of maps
Counter safety 29.25.4 %
Star rate 18.4.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 59th means “better than 59% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +13.2 — rewards skill: from Gold to Legendary the win rate climbs by 13.2 points (regression 30.7% to 44.0%). The higher the tier, the better he does.

Gold — 28.7% from 746 gamesDiamond — 40.5% from 595 gamesMythic — 39.2% from 3,122 gamesLegendary — 43.7% from 1,941 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Max does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 58.4% 1,223 games Carl 56.6% 549 games Penny 52.3% 667 games Bull 53.0% 364 games Edgar 48.9% 1,743 games Mico 48.9% 943 games

Who plays him best

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 10Zeamu🇧🇷 Legendary 39 36.8% 61.5%
2 MPK | $lin🐬😈 Legendary 32 36.7% 65.6%
3 Mr Dylan. Legendary 37 36.7% 62.2%
4 도연Ol OHㅁl💩💩 Mythic 38 36.4% 60.5%
5 发𝑻𝒚𝒈ø🍃 Legendary 21 36.3% 76.2%