Only Open Business. 08/11 to 08/18, 8 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/18.
Win rate per rank tier on Open Business — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Masters the win rate stays practically the same (regression −0.5 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Hot Zone: how Max does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Open Business. Computed for Mythic.
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed for Mythic.
Bo
53.7%
3,100 games
Poco
56.2%
577 games
Griff
52.4%
4,165 games
Tick
53.2%
1,364 games
Jessie
54.0%
715 games
Sandy
54.9%
364 games
Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | SKC|SaskE | Masters | 84 | 50.1% | 64.3% |
| 2 | 60_EM_MIN | Legendary | 34 | 49.3% | 76.5% |
| 3 | 𝐑𝐖 死|ᴄʀʏsᴛᴀʟ† | Legendary | 25 | 49.2% | 84.0% |
| 4 | SsちすsS | Legendary | 74 | 49.0% | 63.5% |
| 5 | 間桐桜 | Masters | 20 | 48.9% | 90.0% |