Best map: Hideout with 53.2% from 1,450 games.
Wins late — in Heist 11.6 points better in long rounds than in short ones (42.2% against 30.6%, split at 81 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/21, 14 days. 11 earlier days are left out — below 274 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Picked less often — 1.7% to 1.2% pick rate, down 25 %. The win rate stayed where it was.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.4 — rewards skill: from Bronze to Masters the win rate climbs by 10.4 points (regression 41.0% to 51.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hideout ![]() |
53.2% | 1450 | 64 | ||
Rustic Arcade ![]() |
52.4% | 1800 | 67 | ||
Shooting Star ![]() |
52.5% | 1447 | 64 | ||
Undermine ![]() |
53.2% | 866 | 56 | ||
New Horizons ![]() |
51.5% | 1164 | 61 | ||
Out in the Open ![]() |
51.1% | 1051 | 59 | ||
Crystal Arcade prev. season |
50.7% | 1089 | 60 | ||
Flaring Phoenix ![]() |
51.4% | 541 | 49 | ||
Dry Season ![]() |
49.8% | 1098 | 60 | ||
Triple Dribble ![]() |
50.9% | 456 | 47 | ||
Belle's Rock ![]() |
49.2% | 616 | 51 | ||
Layer Cake ![]() |
49.2% | 512 | 49 | ||
Safe(r) Zone ![]() |
49.8% | 313 | 41 | ||
Spiraling Out ![]() |
47.9% | 975 | 58 | ||
Gem Fort ![]() |
48.0% | 829 | 56 | ||
Hard Rock Mine ![]() |
47.4% | 837 | 56 | ||
Center Stage ![]() |
47.5% | 629 | 52 | ||
Ring of Fire ![]() |
47.4% | 589 | 51 | ||
Safe Zone ![]() |
48.2% | 326 | 42 | ||
Deathcap Trap prev. season |
46.5% | 1213 | 61 | ||
Kaboom Canyon ![]() |
48.3% | 286 | 40 | ||
Sneaky Fields ![]() |
45.2% | 409 | 45 | ||
Double Swoosh ![]() |
44.8% | 576 | 50 | ||
Bridge Too Far ![]() |
44.2% | 464 | 47 | ||
Pinball Dreams ![]() |
43.4% | 737 | 54 | ||
Open Business ![]() |
42.0% | 376 | 44 | ||
Hot Potato ![]() |
40.7% | 113 | 26 | ||
Dueling Beetles ![]() |
41.4% | 256 | 38 | ||
Parallel Plays ![]() |
39.6% | 134 | 28 | ||
Pit Stop ![]() |
35.8% | 148 | 30 |
Direct duels across all ranked maps: how Max does when that brawler is on the enemy team. Computed for Diamond.
Worst case: 18.9% against Nori in Heist. On average the worst case sits at 22.8%.
Colt
55.4%
1,715 duels
Colette
58.7%
472 duels
Kaze
55.1%
1,614 duels
Crow
55.8%
911 duels
Byron
54.6%
1,625 duels
Pierce
53.3%
1,514 duels
Max counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team — which combination wins. Computed for Diamond.
Bolt
60.4%
614 games
Brock
53.6%
2,183 games
Clancy
69.8%
96 games
Ash
56.9%
348 games
8-Bit
53.4%
858 games
Carl
56.4%
321 games
Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | うたまる | Diamond | 27 | 36.6% | 44.4% |