Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +15.2 — rewards skill: from Gold to Masters the win rate climbs by 15.2 points (regression 38.6% to 53.8%). The higher the tier, the better he does.
Direct duels in Heist: how Max does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
58.2%
840 games
Carl
56.6%
318 games
Bull
55.2%
241 games
Melodie
51.6%
384 games
Edgar
48.7%
1,257 games
Mico
49.7%
591 games
Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Mr Dylan. | Legendary | 26 | 36.4% | 73.1% |
| 2 | 도연Ol OHㅁl💩💩 | Mythic | 38 | 35.7% | 60.5% |
| 3 | 08神人係走位在這 | Diamond | 23 | 33.9% | 65.2% |
| 4 | Shawnn6? | Legendary | 31 | 33.8% | 58.1% |
| 5 | gnohP | Mythic | 24 | 33.6% | 62.5% |