My roster

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← Overview

Max

Support Mythic Ranked · Diamond Shooting Star Bounty
52.7%Win rate on Shooting Star
2,669Games here
2.4%Pick rate
73Trust Score
14. of 105Rank on this map
+5.1Skill bonus

Wins late — in Heist 11.6 points better in long rounds than in short ones (42.2% against 30.6%, split at 81 s). Needs the long round; in a fast game he never arrives.

History

Only Shooting Star. 08/05 to 08/21, 11 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.

Win rate

08/05 — 47.6% from 143 appearances08/06 — 44.8% from 134 appearances08/12 — 57.5% from 73 appearances08/13 — 52.8% from 123 appearances08/14 — 53.3% from 169 appearances08/15 — 59.7% from 176 appearances08/16 — 49.0% from 149 appearances08/17 — 52.3% from 176 appearances08/18 — 50.3% from 145 appearances08/20 — 51.3% from 1,406 appearances08/21 — 54.3% from 1,263 appearances
47.6%08/05 54.3%08/21

Pick rate

08/05 — 0.7% from 143 appearances08/06 — 0.7% from 134 appearances08/12 — 0.7% from 73 appearances08/13 — 0.9% from 123 appearances08/14 — 1.1% from 169 appearances08/15 — 1.1% from 176 appearances08/16 — 0.8% from 149 appearances08/17 — 0.9% from 176 appearances08/18 — 0.8% from 145 appearances08/20 — 3.5% from 1,406 appearances08/21 — 2.6% from 1,263 appearances
0.7%08/05 2.6%08/21

Across the ranks

Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.1 — rewards skill: from Gold to Masters the win rate climbs by 5.1 points (regression 48.1% to 53.1%). The higher the tier, the better he does.

Gold — 49.1% from 1,832 gamesDiamond — 52.0% from 4,123 gamesMythic — 49.9% from 38,970 gamesLegendary — 52.2% from 35,570 gamesMasters — 54.2% from 1,267 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Bounty: how Max does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 68.0% 579 games Brock 59.9% 2,648 games Mandy 59.5% 603 games Tick 58.7% 538 games Piper 54.7% 2,199 games Mortis 55.3% 1,450 games

Who plays him best

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Shawnn6? Legendary 23 35.0% 65.2%
2 Elias088🏴 Legendary 20 33.3% 60.0%
3 gnohP Mythic 21 32.9% 57.1%
4 D龍O龍K龍S龍I Legendary 24 32.8% 54.2%
5 うたまる Diamond 30 30.9% 43.3%