Wins late — in Hot Zone 9.2 points better in long rounds than in short ones (50.8% against 41.6%, split at 104 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.1 — rewards skill: from Diamond to Masters the win rate climbs by 6.1 points (regression 48.0% to 54.2%). The higher the tier, the better he does.
Direct duels in Bounty: how Max does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed for Masters.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Masters.
Piper
58.9%
460 games
Mortis
56.5%
379 games
Brock
53.9%
521 games
Byron
54.9%
295 games
Sprout
65.6%
64 games
Fang
61.7%
81 games
Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | SKC|SaskE | Masters | 84 | 50.2% | 64.3% |
| 2 | 𝐑𝐖 死|ᴄʀʏsᴛᴀʟ† | Legendary | 25 | 49.3% | 84.0% |
| 3 | SsちすsS | Legendary | 74 | 49.1% | 63.5% |
| 4 | 間桐桜 | Masters | 20 | 49.0% | 90.0% |
| 5 | TheSkY | Legendary | 54 | 48.8% | 66.7% |