My roster

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← Overview

Max

Support Mythic Ranked · Bronze Triple Dribble Brawl Ball
41.3%Win rate on Triple Dribble
2,214Games here
0.9%Pick rate
70Trust Score
67. of 105Rank on this map
+10.0Skill bonus

Wins late — in Hot Zone 6.8 points better in long rounds than in short ones (49.1% against 42.3%, split at 95 s). Needs the long round; in a fast game he never arrives.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 1.
Win rate 38.31.3 %
Popularity 66.0.86 %
Breadth 23.4% of maps
Counter safety 28.32.9 %
Star rate 1.10.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 66th means “better than 66% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.0 — rewards skill: from Gold to Masters the win rate climbs by 10.0 points (regression 41.3% to 51.3%). The higher the tier, the better he does.

Gold — 42.1% from 2,074 gamesDiamond — 45.5% from 2,927 gamesMythic — 45.5% from 17,797 gamesLegendary — 49.3% from 11,928 gamesMasters — 52.7% from 961 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Brawl Ball: how Max does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Rico 56.3% 3,331 games Bull 55.1% 1,653 games Emz 54.2% 3,008 games Rosa 63.1% 141 games Bibi 52.2% 2,528 games Frank 52.3% 1,708 games

Who plays him best

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 도연Ol OHㅁl💩💩 Mythic 48 39.5% 64.6%
2 TikTok•Newexあ Legendary 44 37.8% 61.4%
3 10Zeamu🇧🇷 Legendary 42 37.7% 61.9%
4 MPK | $lin🐬😈 Legendary 32 37.0% 65.6%
5 Mr Dylan. Legendary 37 36.9% 62.2%