My roster

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← Overview

Max

Support Mythic Ranked · Diamond Undermine Gem Grab
53.0%Win rate on Undermine
1,082Games here
1.8%Pick rate
60Trust Score
14. of 105Rank on this map
+6.1Skill bonus

Wins late — in Heist 11.6 points better in long rounds than in short ones (42.2% against 30.6%, split at 81 s). Needs the long round; in a fast game he never arrives.

History

Only Undermine. 08/05 to 08/21, 11 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.

Win rate

08/05 — 56.0% from 84 appearances08/06 — 51.6% from 64 appearances08/12 — 54.7% from 64 appearances08/13 — 51.1% from 88 appearances08/14 — 44.9% from 89 appearances08/15 — 51.8% from 112 appearances08/16 — 43.3% from 97 appearances08/17 — 56.8% from 118 appearances08/18 — 48.6% from 107 appearances08/20 — 53.6% from 811 appearances08/21 — 51.3% from 271 appearances
56.0%08/05 51.3%08/21

Pick rate

08/05 — 0.4% from 84 appearances08/06 — 0.3% from 64 appearances08/12 — 0.7% from 64 appearances08/13 — 0.6% from 88 appearances08/14 — 0.6% from 89 appearances08/15 — 0.7% from 112 appearances08/16 — 0.5% from 97 appearances08/17 — 0.6% from 118 appearances08/18 — 0.6% from 107 appearances08/20 — 2.1% from 811 appearances08/21 — 1.5% from 271 appearances
0.4%08/05 1.5%08/21

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.1 — rewards skill: from Gold to Masters the win rate climbs by 6.1 points (regression 46.0% to 52.1%). The higher the tier, the better he does.

Gold — 41.2% from 1,027 gamesDiamond — 52.2% from 2,051 gamesMythic — 48.8% from 21,915 gamesLegendary — 50.6% from 20,047 gamesMasters — 51.9% from 1,257 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Max does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Diamond.

Strong against

Max counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.

Weak against

These counter Max anyway — even where Max wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.

Bolt 63.3% 267 games Griff 55.6% 599 games Ash 58.9% 207 games Meg 59.0% 139 games 8-Bit 54.7% 276 games Starr Nova 52.9% 433 games

Who plays him best

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 うたまる Diamond 30 35.7% 43.3%