Wins late — in Heist 11.6 points better in long rounds than in short ones (42.2% against 30.6%, split at 81 s). Needs the long round; in a fast game he never arrives.
Only Undermine. 08/05 to 08/21, 11 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.1 — rewards skill: from Gold to Masters the win rate climbs by 6.1 points (regression 46.0% to 52.1%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Max does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Diamond.
Willow
68.9%
151 duels
Kaze
58.7%
535 duels
Colettecounter
63.6%
154 duels
Kenjihard counter
61.7%
167 duels
Byron
57.5%
273 duels
Trunk
55.6%
405 duels
Max counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
Clancy
28.7%
87 duels
Doug
30.7%
75 duels
Boltcounter
30.9%
359 duels
Damian
36.9%
141 duels
Nita
41.0%
61 duels
Pearl
41.7%
230 duels
These counter Max anyway — even where Max wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.
Bolt
63.3%
267 games
Griff
55.6%
599 games
Ash
58.9%
207 games
Meg
59.0%
139 games
8-Bit
54.7%
276 games
Starr Nova
52.9%
433 games
Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | うたまる | Diamond | 30 | 35.7% | 43.3% |