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← Overview

Max

Support Mythic Ranked · Mythic Undermine Gem Grab
51.1%Win rate on Undermine
4,129Games here
1.0%Pick rate
80Trust Score
16. of 105Rank on this map
+4.9Skill bonus

Wins early — in Gem Grab 3.0 points better in short rounds than in long ones (52.8% against 49.8%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 6.
Win rate 83.51.3 %
Popularity 92.2.86 %
Breadth 63.18% of maps
Counter safety 46.33.7 %
Star rate 6.13.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Undermine. 08/05 to 08/24, 16 days. 10 earlier days are left out — below 307 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Win rate

08/05 — 47.8% from 956 appearances08/06 — 47.7% from 681 appearances08/10 — 48.1% from 470 appearances08/11 — 48.7% from 1,565 appearances08/12 — 49.5% from 2,539 appearances08/13 — 50.5% from 2,763 appearances08/14 — 47.3% from 2,583 appearances08/15 — 48.3% from 2,435 appearances08/16 — 49.0% from 2,243 appearances08/17 — 48.8% from 2,257 appearances08/18 — 48.7% from 1,835 appearances08/19 — 51.4% from 648 appearances08/21 — 53.5% from 995 appearances08/22 — 52.5% from 1,075 appearances08/23 — 47.7% from 768 appearances08/24 — 49.6% from 957 appearances
47.8%08/05 49.6%08/24

Pick rate

08/05 — 1.1% from 956 appearances08/06 — 1.1% from 681 appearances08/10 — 1.1% from 470 appearances08/11 — 1.0% from 1,565 appearances08/12 — 1.0% from 2,539 appearances08/13 — 1.1% from 2,763 appearances08/14 — 1.1% from 2,583 appearances08/15 — 1.1% from 2,435 appearances08/16 — 1.0% from 2,243 appearances08/17 — 1.0% from 2,257 appearances08/18 — 1.0% from 1,835 appearances08/19 — 1.3% from 648 appearances08/21 — 4.5% from 995 appearances08/22 — 4.5% from 1,075 appearances08/23 — 3.6% from 768 appearances08/24 — 3.6% from 957 appearances
1.1%08/05 3.6%08/24

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.9 — rewards skill: from Gold to Masters the win rate climbs by 4.9 points (regression 47.1% to 52.0%). The higher the tier, the better he does.

Gold — 45.7% from 3,448 gamesDiamond — 50.6% from 4,933 gamesMythic — 49.2% from 25,967 gamesLegendary — 50.8% from 21,980 gamesMasters — 51.8% from 1,266 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Max does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 62.9% 2,726 games Rico 56.2% 6,896 games Ash 56.7% 3,529 games Emz 53.7% 4,782 games Stu 53.5% 5,801 games 8-Bit 53.7% 3,284 games

Who plays him best

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Eberechi Eze Legendary 35 43.2% 80.0%
2 浤|иιxу 🤍 Legendary 53 41.3% 64.2%
3 Jaron Legendary 23 41.1% 87.0%
4 도연Ol OHㅁl💩💩 Legendary 74 41.0% 58.1%
5 H I M Legendary 39 40.8% 69.2%