Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 6 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.8 — rewards skill: from Bronze to Masters the win rate climbs by 5.8 points (regression 46.9% to 52.7%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Bronze). Filtered to Bounty: 4 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dry Season ![]() |
31.1% | 190 | 34 | ||
Shooting Star ![]() |
30.5% | 203 | 35 | ||
Layer Cake ![]() |
27.7% | 177 | 33 | ||
Hideout ![]() |
27.7% | 184 | 33 |
Direct duels in Bounty: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.1% against Hank in Hot Zone. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.9%
2,230 games
Brock
59.1%
12,321 games
Tick
57.5%
2,333 games
Sprout
57.2%
1,247 games
Pearl
55.7%
2,936 games
Grom
58.1%
792 games
Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Phantom_Z(-_・)⚡ | Masters | 35 | 44.3% | 85.7% |
| 2 | Makuzu09 | Masters | 39 | 43.5% | 79.5% |
| 3 | Nikoko💘 | Masters | 34 | 43.0% | 82.4% |
| 4 | Lady gaga | Legendary | 43 | 42.0% | 72.1% |
| 5 | Eberechi Eze | Legendary | 37 | 41.8% | 75.7% |