My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Max

Support Mythic Ranked · Diamond Bounty
51.6%Win rate in Bounty
22,628Games
100Trust Score
22. of 105Rank in Bounty
+5.7Skill bonus

Best map: Rustic Arcade with 53.8% from 9,115 games.

Wins early — in Gem Grab 3.0 points better in short rounds than in long ones (52.8% against 49.8%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 0.
Win rate 72.51.6 %
Popularity 85.1.98 %
Breadth 51.17% of maps
Counter safety 73.37.1 %
Star rate 0.6.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 15 days. 13 earlier days are left out — below 157 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/05 — 47.6% from 393 appearances08/06 — 47.2% from 398 appearances08/12 — 53.2% from 265 appearances08/13 — 53.4% from 427 appearances08/14 — 52.1% from 493 appearances08/15 — 55.0% from 505 appearances08/16 — 47.4% from 521 appearances08/17 — 52.1% from 553 appearances08/18 — 46.3% from 479 appearances08/20 — 52.0% from 5,006 appearances08/21 — 52.4% from 6,173 appearances08/22 — 51.6% from 3,873 appearances08/23 — 51.6% from 2,730 appearances08/24 — 50.7% from 2,929 appearances08/25 — 50.0% from 1,902 appearances
47.6%08/05 50.0%08/25

Pick rate

08/05 — 0.5% from 393 appearances08/06 — 0.5% from 398 appearances08/12 — 0.7% from 265 appearances08/13 — 0.8% from 427 appearances08/14 — 0.8% from 493 appearances08/15 — 0.8% from 505 appearances08/16 — 0.7% from 521 appearances08/17 — 0.7% from 553 appearances08/18 — 0.7% from 479 appearances08/20 — 2.9% from 5,006 appearances08/21 — 2.1% from 6,173 appearances08/22 — 1.9% from 3,873 appearances08/23 — 1.8% from 2,730 appearances08/24 — 1.6% from 2,929 appearances08/25 — 1.4% from 1,902 appearances
0.5%08/05 1.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.7 — rewards skill: from Bronze to Masters the win rate climbs by 5.7 points (regression 46.9% to 52.7%). The higher the tier, the better he does.

Bronze — 29.4% from 748 gamesSilver — 42.5% from 1,347 gamesGold — 49.6% from 18,079 gamesDiamond — 51.4% from 27,198 gamesMythic — 50.6% from 145,798 gamesLegendary — 51.7% from 132,778 gamesMasters — 51.8% from 5,462 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps.

MapWin rateGamesTrust
Hideout Bounty 53.9%
7285 88
Shooting Star Bounty 52.1%
7107 88
Dry Season Bounty 49.5%
5544 84
Layer Cake Bounty 48.6%
2692 73

Against whom

Direct duels in Bounty: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.3% against Hank in Hot Zone. On average the worst case sits at 28.4%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.0% 2,208 games Brock 59.1% 12,231 games Tick 57.4% 2,310 games Sprout 57.1% 1,235 games Pearl 55.6% 2,919 games Piper 54.5% 11,195 games

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Phantom_Z(-_・)⚡ Masters 35 44.3% 85.7%
2 Makuzu09 Masters 39 43.5% 79.5%
3 Nikoko💘 Masters 32 42.1% 81.3%
4 Eberechi Eze Legendary 37 41.8% 75.7%
5 Snay Legendary 44 41.6% 70.5%