My roster

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EN

Max

Support Mythic Ranked · Bronze Brawl Ball
29.0%Win rate in Brawl Ball
863Games
56Trust Score
77. of 101Rank in Brawl Ball
+11.0Skill bonus

Best map: Undermine with 35.2% from 162 games.

Wins early — in Gem Grab 3.0 points better in short rounds than in long ones (52.8% against 49.8%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 3.
Win rate 29.29.0 %
Popularity 72.0.91 %
Breadth 17.3% of maps
Counter safety 24.32.7 %
Star rate 3.10.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/20 — 28.7% from 143 appearances08/21 — 34.1% from 91 appearances08/22 — 27.6% from 134 appearances08/23 — 27.9% from 136 appearances08/24 — 33.1% from 178 appearances08/25 — 24.3% from 181 appearances
28.7%08/20 24.3%08/25

Pick rate

08/20 — 0.8% from 143 appearances08/21 — 0.9% from 91 appearances08/22 — 1.0% from 134 appearances08/23 — 1.0% from 136 appearances08/24 — 0.9% from 178 appearances08/25 — 0.9% from 181 appearances
0.8%08/20 0.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +11.0 — rewards skill: from Bronze to Masters the win rate climbs by 11.0 points (regression 40.0% to 51.0%). The higher the tier, the better he does.

Bronze — 29.1% from 867 gamesSilver — 42.5% from 1,929 gamesGold — 44.2% from 22,585 gamesDiamond — 47.0% from 23,475 gamesMythic — 46.7% from 88,541 gamesLegendary — 49.5% from 66,282 gamesMasters — 50.3% from 4,183 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Bronze). Filtered to Brawl Ball: 5 of 28 maps.

MapWin rateGamesTrust
Pinball Dreams Brawl Ball 31.8%
173 32
Sneaky Fields Brawl Ball 31.9%
182 33
Spiraling Out Brawl Ball 30.4%
161 31
Center Stage Brawl Ball 26.6%
173 32
Triple Dribble Brawl Ball 23.7%
173 32

Against whom

Direct duels in Brawl Ball: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.4% against Hank in Hot Zone. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Rico 54.8% 7,153 games Ash 54.8% 3,220 games Emz 53.1% 6,754 games Doug 55.8% 785 games Bull 53.1% 3,504 games Griff 51.5% 10,429 games

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Phantom_Z(-_・)⚡ Legendary 35 44.3% 85.7%
2 Makuzu09 Masters 39 43.5% 79.5%
3 Eberechi Eze Legendary 37 41.8% 75.7%
4 浤|иιxу 🤍 Legendary 55 41.6% 65.5%
5 Snay Legendary 40 41.5% 72.5%