Best map: Undermine with 35.2% from 162 games.
Wins early — in Gem Grab 3.0 points better in short rounds than in long ones (52.8% against 49.8%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 6 days. 1 earlier day is left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +11.0 — rewards skill: from Bronze to Masters the win rate climbs by 11.0 points (regression 40.0% to 51.0%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Bronze). Filtered to Brawl Ball: 5 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
31.8% | 173 | 32 | ||
Sneaky Fields ![]() |
31.9% | 182 | 33 | ||
Spiraling Out ![]() |
30.4% | 161 | 31 | ||
Center Stage ![]() |
26.6% | 173 | 32 | ||
Triple Dribble ![]() |
23.7% | 173 | 32 |
Direct duels in Brawl Ball: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.4% against Hank in Hot Zone. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Rico
54.8%
7,153 games
Ash
54.8%
3,220 games
Emz
53.1%
6,754 games
Doug
55.8%
785 games
Bull
53.1%
3,504 games
Griff
51.5%
10,429 games
Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Phantom_Z(-_・)⚡ | Legendary | 35 | 44.3% | 85.7% |
| 2 | Makuzu09 | Masters | 39 | 43.5% | 79.5% |
| 3 | Eberechi Eze | Legendary | 37 | 41.8% | 75.7% |
| 4 | 浤|иιxу 🤍 | Legendary | 55 | 41.6% | 65.5% |
| 5 | Snay | Legendary | 40 | 41.5% | 72.5% |