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EN

Max

Support Mythic Ranked · Legendary Gem Grab
53.5%Win rate in Gem Grab
13,992Games
98Trust Score
7. of 105Rank in Gem Grab
+6.7Skill bonus

Best map: Rustic Arcade with 56.4% from 3,450 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 6.
Win rate 87.53.5 %
Popularity 95.3.18 %
Breadth 92.40% of maps
Counter safety 50.34.3 %
Star rate 6.13.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/25.

Steadily picked — the pick rate sits at 5.1% and has not shifted measurably of late.

Win rate

08/02 — 51.2% from 471 appearances08/03 — 47.5% from 1,395 appearances08/04 — 49.6% from 7,028 appearances08/05 — 50.8% from 15,330 appearances08/06 — 51.7% from 8,923 appearances08/07 — 49.7% from 4,123 appearances08/08 — 49.6% from 5,033 appearances08/09 — 50.3% from 5,900 appearances08/10 — 50.4% from 15,781 appearances08/11 — 51.0% from 27,241 appearances08/12 — 50.7% from 19,252 appearances08/13 — 51.4% from 11,016 appearances08/14 — 51.5% from 7,881 appearances08/15 — 51.0% from 6,164 appearances08/16 — 50.3% from 6,687 appearances08/17 — 51.1% from 5,440 appearances08/18 — 51.4% from 5,561 appearances08/19 — 51.9% from 1,999 appearances08/21 — 57.3% from 1,321 appearances08/22 — 54.6% from 1,841 appearances08/23 — 52.7% from 2,583 appearances08/24 — 53.0% from 3,951 appearances08/25 — 52.6% from 3,883 appearances
51.2%08/02 52.6%08/25

Pick rate

08/02 — 4.0% from 471 appearances08/03 — 3.5% from 1,395 appearances08/04 — 3.6% from 7,028 appearances08/05 — 3.5% from 15,330 appearances08/06 — 3.9% from 8,923 appearances08/07 — 3.8% from 4,123 appearances08/08 — 4.1% from 5,033 appearances08/09 — 4.0% from 5,900 appearances08/10 — 3.9% from 15,781 appearances08/11 — 3.7% from 27,241 appearances08/12 — 3.6% from 19,252 appearances08/13 — 3.6% from 11,016 appearances08/14 — 3.6% from 7,881 appearances08/15 — 3.5% from 6,164 appearances08/16 — 3.6% from 6,687 appearances08/17 — 3.5% from 5,440 appearances08/18 — 3.5% from 5,561 appearances08/19 — 3.7% from 1,999 appearances08/21 — 7.2% from 1,321 appearances08/22 — 6.7% from 1,841 appearances08/23 — 6.7% from 2,583 appearances08/24 — 6.4% from 3,951 appearances08/25 — 6.3% from 3,883 appearances
4.0%08/02 6.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +6.7 — rewards skill: from Bronze to Masters the win rate climbs by 6.7 points (regression 45.3% to 52.0%). The higher the tier, the better he does.

Bronze — 30.5% from 801 gamesSilver — 43.3% from 1,751 gamesGold — 48.4% from 22,420 gamesDiamond — 50.3% from 33,182 gamesMythic — 49.3% from 194,693 gamesLegendary — 51.0% from 169,505 gamesMasters — 51.8% from 9,198 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 56.4%
3450 77
Undermine Gem Grab 53.8%
2812 74
Hard Rock Mine Gem Grab 53.4%
2759 74
Gem Fort Gem Grab 52.8%
2667 73
Crystal Arcade Gem Grabprev. season 50.5%
22382 100
Deathcap Trap Gem Grabprev. season 50.5%
25163 100
Double Swoosh Gem Grab 50.0%
2304 71

Against whom

Direct duels in Gem Grab: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.1% against Hank in Hot Zone. On average the worst case sits at 29.0%.

Counters

Max counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 62.7% 3,288 games Ash 56.8% 4,319 games Rico 55.8% 8,217 games Stu 53.6% 7,040 games Emz 53.5% 5,846 games Bo 53.6% 4,222 games

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Phantom_Z(-_・)⚡ Masters 35 44.3% 85.7%
2 Makuzu09 Masters 39 43.5% 79.5%
3 Nikoko💘 Masters 34 43.0% 82.4%
4 Lady gaga Legendary 43 42.0% 72.1%
5 Eberechi Eze Legendary 37 41.8% 75.7%