Best map: Spiraling Out with 56.1% from 3,023 games.
Wins early — in Gem Grab 3.0 points better in short rounds than in long ones (52.8% against 49.8%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/03 to 08/19, 17 days. 8 earlier days are left out — below 104 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Steadily picked — the pick rate sits at 5.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.6 — rewards skill: from Bronze to Masters the win rate climbs by 6.6 points (regression 45.3% to 51.9%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade prev. season |
53.8% | 1448 | 64 | ||
Hard Rock Mine prev. season |
52.2% | 1319 | 63 | ||
Deathcap Trap prev. season |
51.8% | 1337 | 63 | ||
Undermine prev. season |
51.8% | 1273 | 62 | ||
Double Swoosh prev. season |
52.0% | 1074 | 60 | ||
Gem Fort prev. season |
51.5% | 1354 | 63 | ||
Crystal Arcade prev. season |
49.7% | 1383 | 63 |
Direct duels in Gem Grab: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.6% against Hank in Hot Zone. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.7%
3,223 games
Ash
56.6%
4,258 games
Rico
55.9%
8,047 games
Stu
53.7%
6,881 games
Emz
53.6%
5,723 games
Bo
53.7%
4,153 games
Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Phantom_Z(-_・)⚡ | Masters | 35 | 44.3% | 85.7% |
| 2 | Makuzu09 | Masters | 39 | 43.5% | 79.5% |
| 3 | Nikoko💘 | Masters | 32 | 42.1% | 81.3% |
| 4 | Eberechi Eze | Legendary | 37 | 41.8% | 75.7% |
| 5 | 浤|иιxу 🤍 | Legendary | 55 | 41.6% | 65.5% |