My roster

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EN

Max

Support Mythic Ranked · Diamond Heist
44.7%Win rate in Heist
8,638Games
91Trust Score
58. of 105Rank in Heist
+25.9Skill bonus

Best map: Rustic Arcade with 53.8% from 9,411 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 18.
Win rate 37.44.7 %
Popularity 61.0.50 %
Breadth 50.17% of maps
Counter safety 24.32.3 %
Star rate 18.4.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 61th means “better than 61% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 16 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/05 — 41.7% from 144 appearances08/06 — 49.0% from 102 appearances08/12 — 33.7% from 83 appearances08/13 — 43.0% from 149 appearances08/14 — 49.0% from 145 appearances08/15 — 45.6% from 158 appearances08/16 — 47.2% from 159 appearances08/17 — 51.1% from 178 appearances08/18 — 41.1% from 185 appearances08/20 — 44.7% from 1,771 appearances08/21 — 45.2% from 2,160 appearances08/22 — 44.4% from 1,499 appearances08/23 — 45.8% from 1,070 appearances08/24 — 43.4% from 1,211 appearances08/25 — 44.1% from 843 appearances08/26 — 45.2% from 84 appearances
41.7%08/05 45.2%08/26

Pick rate

08/05 — 0.2% from 144 appearances08/06 — 0.1% from 102 appearances08/12 — 0.2% from 83 appearances08/13 — 0.3% from 149 appearances08/14 — 0.2% from 145 appearances08/15 — 0.3% from 158 appearances08/16 — 0.2% from 159 appearances08/17 — 0.2% from 178 appearances08/18 — 0.3% from 185 appearances08/20 — 0.7% from 1,771 appearances08/21 — 0.5% from 2,160 appearances08/22 — 0.5% from 1,499 appearances08/23 — 0.5% from 1,070 appearances08/24 — 0.4% from 1,211 appearances08/25 — 0.4% from 843 appearances08/26 — 0.4% from 84 appearances
0.2%08/05 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +25.9 — rewards skill: from Bronze to Masters the win rate climbs by 25.9 points (regression 28.7% to 54.6%). The higher the tier, the better he does.

Bronze — 23.8% from 1,092 gamesSilver — 27.0% from 1,428 gamesGold — 37.0% from 10,580 gamesDiamond — 44.8% from 10,075 gamesMythic — 46.3% from 32,759 gamesLegendary — 50.0% from 30,786 gamesMasters — 49.6% from 2,663 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps.

MapWin rateGamesTrust
Bridge Too Far Heist 47.4%
2225 70
Safe(r) Zone Heist 46.2%
1563 65
Safe Zone Heist 45.7%
1681 66
Kaboom Canyon Heist 44.1%
1542 65
Hot Potato Heist 41.0%
741 54
Pit Stop Heist 37.2%
886 57

Against whom

Direct duels in Heist: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.5% against Hank in Hot Zone. On average the worst case sits at 28.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 56.3% 3,290 games Carl 53.0% 1,367 games Penny 51.4% 1,618 games 8-Bit 50.3% 3,504 games Mico 50.3% 2,076 games Melodie 50.4% 1,582 games

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Phantom_Z(-_・)⚡ Masters 35 43.9% 85.7%
2 Makuzu09 Masters 39 43.1% 79.5%
3 Nikoko💘 Masters 37 43.1% 81.1%
4 тимурка мурмяу Legendary 75 42.5% 62.7%
5 Lady gaga Legendary 46 42.1% 71.7%