My roster

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EN

Max

Support Mythic Ranked · Diamond Hot Zone
46.0%Win rate in Hot Zone
7,049Games
88Trust Score
61. of 105Rank in Hot Zone
+14.9Skill bonus

Best map: Rustic Arcade with 53.8% from 9,169 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 0.
Win rate 34.46.0 %
Popularity 53.0.62 %
Breadth 51.17% of maps
Counter safety 21.32.0 %
Star rate 0.3.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 53th means “better than 53% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 15 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/05 — 51.0% from 147 appearances08/06 — 34.3% from 166 appearances08/12 — 39.4% from 94 appearances08/13 — 48.1% from 131 appearances08/14 — 41.0% from 134 appearances08/15 — 39.1% from 179 appearances08/16 — 44.8% from 181 appearances08/17 — 46.4% from 194 appearances08/18 — 43.1% from 188 appearances08/20 — 44.8% from 1,507 appearances08/21 — 45.4% from 1,872 appearances08/22 — 45.7% from 1,272 appearances08/23 — 47.1% from 864 appearances08/24 — 49.1% from 943 appearances08/25 — 45.0% from 576 appearances
51.0%08/05 45.0%08/25

Pick rate

08/05 — 0.2% from 147 appearances08/06 — 0.2% from 166 appearances08/12 — 0.3% from 94 appearances08/13 — 0.2% from 131 appearances08/14 — 0.2% from 134 appearances08/15 — 0.3% from 179 appearances08/16 — 0.3% from 181 appearances08/17 — 0.3% from 194 appearances08/18 — 0.3% from 188 appearances08/20 — 0.9% from 1,507 appearances08/21 — 0.6% from 1,872 appearances08/22 — 0.6% from 1,272 appearances08/23 — 0.6% from 864 appearances08/24 — 0.5% from 943 appearances08/25 — 0.4% from 576 appearances
0.2%08/05 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +14.9 — rewards skill: from Bronze to Masters the win rate climbs by 14.9 points (regression 34.3% to 49.2%). The higher the tier, the better he does.

Bronze — 21.7% from 688 gamesSilver — 28.1% from 915 gamesGold — 38.4% from 7,074 gamesDiamond — 45.5% from 8,635 gamesMythic — 45.1% from 45,677 gamesLegendary — 46.3% from 51,326 gamesMasters — 43.8% from 3,573 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Hot Zone

Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 32 maps.

MapWin rateGamesTrust
Ring of Fire Hot Zone 48.4%
2907 74
Dueling Beetles Hot Zone 47.6%
1368 63
Open Business Hot Zone 43.3%
2047 69
Parallel Plays Hot Zone 40.9%
727 54

Against whom

Direct duels in Hot Zone: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.1% against Hank in Hot Zone. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Tick 55.0% 964 games Emz 51.3% 3,643 games Bo 51.4% 2,389 games Poco 54.4% 458 games Draco 56.5% 207 games Barley 53.0% 387 games

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Phantom_Z(-_・)⚡ Masters 35 44.3% 85.7%
2 Makuzu09 Masters 39 43.5% 79.5%
3 Nikoko💘 Masters 34 43.0% 82.4%
4 Lady gaga Legendary 43 42.0% 72.1%
5 Eberechi Eze Legendary 37 41.8% 75.7%