My roster

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EN

Max

Support Mythic Ranked · Diamond Knockout
49.7%Win rate in Knockout
18,387Games
100Trust Score
42. of 105Rank in Knockout
+5.0Skill bonus

Best map: Rustic Arcade with 53.8% from 9,362 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 1.
Win rate 52.49.7 %
Popularity 80.1.55 %
Breadth 51.17% of maps
Counter safety 67.36.5 %
Star rate 1.9.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 16 days. 12 earlier days are left out — below 135 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/05 — 47.9% from 340 appearances08/06 — 42.3% from 359 appearances08/12 — 46.6% from 253 appearances08/13 — 47.9% from 338 appearances08/14 — 52.7% from 387 appearances08/15 — 47.6% from 431 appearances08/16 — 47.3% from 467 appearances08/17 — 46.3% from 458 appearances08/18 — 46.0% from 402 appearances08/20 — 50.7% from 3,683 appearances08/21 — 50.1% from 4,954 appearances08/22 — 49.4% from 3,202 appearances08/23 — 49.3% from 2,210 appearances08/24 — 50.4% from 2,396 appearances08/25 — 47.1% from 1,710 appearances08/26 — 47.8% from 232 appearances
47.9%08/05 47.8%08/26

Pick rate

08/05 — 0.4% from 340 appearances08/06 — 0.5% from 359 appearances08/12 — 0.7% from 253 appearances08/13 — 0.6% from 338 appearances08/14 — 0.6% from 387 appearances08/15 — 0.7% from 431 appearances08/16 — 0.7% from 467 appearances08/17 — 0.6% from 458 appearances08/18 — 0.5% from 402 appearances08/20 — 2.1% from 3,683 appearances08/21 — 1.7% from 4,954 appearances08/22 — 1.6% from 3,202 appearances08/23 — 1.5% from 2,210 appearances08/24 — 1.3% from 2,396 appearances08/25 — 1.2% from 1,710 appearances08/26 — 1.1% from 232 appearances
0.4%08/05 1.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.0 — rewards skill: from Bronze to Masters the win rate climbs by 5.0 points (regression 44.2% to 49.3%). The higher the tier, the better he does.

Bronze — 27.0% from 730 gamesSilver — 38.8% from 1,329 gamesGold — 46.8% from 17,058 gamesDiamond — 49.3% from 22,252 gamesMythic — 47.2% from 113,982 gamesLegendary — 48.4% from 106,436 gamesMasters — 48.9% from 5,455 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Out in the Open Knockout 51.1%
5930 85
New Horizons Knockout 50.4%
6083 86
Belle's Rock Knockout 48.0%
3351 77
Flaring Phoenix Knockout 47.7%
3023 75

Against whom

Direct duels in Knockout: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.6% against Hank in Hot Zone. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 58.3% 10,544 games Doug 59.8% 512 games Pearl 55.1% 3,901 games Grom 57.8% 808 games Angelo 55.1% 1,981 games Sprout 54.5% 2,082 games

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Phantom_Z(-_・)⚡ Masters 35 44.0% 85.7%
2 Makuzu09 Masters 39 43.2% 79.5%
3 Nikoko💘 Masters 37 43.2% 81.1%
4 Lady gaga Legendary 43 41.7% 72.1%
5 Eberechi Eze Legendary 37 41.5% 75.7%