My roster

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EN

Max

Support Mythic Ranked · Silver Knockout
41.4%Win rate in Knockout
2,770Games
74Trust Score
68. of 105Rank in Knockout
+5.1Skill bonus

Best map: Rustic Arcade with 49.4% from 545 games.

Wins early — in Gem Grab 2.3 points better in short rounds than in long ones (49.4% against 47.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 38.41.4 %
Popularity 63.0.71 %
Breadth 0.0% of maps
Counter safety 83.40.3 %
Star rate 3.7.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 83th means “better than 83% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/31, 12 days. 6 earlier days are left out — below 86 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/31.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/20 — 32.2% from 286 appearances08/21 — 34.9% from 232 appearances08/22 — 42.9% from 156 appearances08/23 — 42.3% from 215 appearances08/24 — 39.2% from 337 appearances08/25 — 44.2% from 303 appearances08/26 — 45.2% from 250 appearances08/27 — 48.0% from 223 appearances08/28 — 46.9% from 192 appearances08/29 — 41.2% from 216 appearances08/30 — 42.1% from 216 appearances08/31 — 42.4% from 144 appearances
32.2%08/20 42.4%08/31

Pick rate

08/20 — 0.8% from 286 appearances08/21 — 0.8% from 232 appearances08/22 — 0.6% from 156 appearances08/23 — 0.8% from 215 appearances08/24 — 0.8% from 337 appearances08/25 — 0.7% from 303 appearances08/26 — 0.7% from 250 appearances08/27 — 0.6% from 223 appearances08/28 — 0.6% from 192 appearances08/29 — 0.7% from 216 appearances08/30 — 0.7% from 216 appearances08/31 — 0.9% from 144 appearances
0.8%08/20 0.9%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +5.1 — rewards skill: from Bronze to Masters the win rate climbs by 5.1 points (regression 44.4% to 49.5%). The higher the tier, the better he does.

Bronze — 29.7% from 2,068 gamesSilver — 41.4% from 2,798 gamesGold — 47.5% from 31,029 gamesDiamond — 49.3% from 30,123 gamesMythic — 47.4% from 137,817 gamesLegendary — 48.6% from 145,733 gamesMasters — 49.1% from 7,853 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Silver). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
New Horizons Knockout 44.1%
706 53
Out in the Open Knockout 43.1%
796 55
Belle's Rock Knockout 40.2%
607 51
Flaring Phoenix Knockout 37.8%
661 52

Against whom

Direct duels in Knockout: how Max does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.6% against Nori in Heist. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 58.6% 21,800 games Doug 57.9% 1,174 games Pearl 55.2% 9,556 games Grom 56.4% 1,783 games Sprout 54.4% 5,090 games Tick 54.0% 4,501 games

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Ninja061🏴 Masters 74 49.6% 74.3%
2 H I M Legendary 162 48.5% 61.1%
3 тимурка мурмяу Masters 164 47.7% 59.8%
4 げぇいく👨‍❤️‍👨 Masters 51 47.6% 78.4%
5 Snay Masters 90 47.5% 66.7%