My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Max

Support Mythic Ranked · Silver
38.0%Win rate across all maps
8,882Games
91Trust Score
77. of 105Rank by score
+10.1Skill bonus

Best map: Rustic Arcade with 47.8% from 435 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 3.
Win rate 27.38.0 %
Popularity 64.0.73 %
Breadth 32.10% of maps
Counter safety 53.28.3 %
Star rate 3.8.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 8 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/05 — 33.3% from 66 appearances08/20 — 31.9% from 2,046 appearances08/21 — 34.3% from 1,433 appearances08/22 — 41.4% from 1,032 appearances08/23 — 42.2% from 1,081 appearances08/24 — 41.2% from 1,719 appearances08/25 — 41.9% from 1,317 appearances08/26 — 33.5% from 254 appearances
33.3%08/05 33.5%08/26

Pick rate

08/05 — 0.5% from 66 appearances08/20 — 0.8% from 2,046 appearances08/21 — 0.8% from 1,433 appearances08/22 — 0.7% from 1,032 appearances08/23 — 0.7% from 1,081 appearances08/24 — 0.7% from 1,719 appearances08/25 — 0.6% from 1,317 appearances08/26 — 0.7% from 254 appearances
0.5%08/05 0.7%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.1 — rewards skill: from Bronze to Masters the win rate climbs by 10.1 points (regression 41.7% to 51.8%). The higher the tier, the better he does.

Bronze — 26.9% from 5,191 gamesSilver — 38.0% from 9,060 gamesGold — 45.5% from 101,609 gamesDiamond — 49.0% from 126,980 gamesMythic — 48.4% from 625,169 gamesLegendary — 50.0% from 560,845 gamesMasters — 50.0% from 30,612 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Rustic Arcade Gem Grab 47.8%
435 46
Shooting Star Bounty 47.0%
387 44
Hideout Bounty 46.8%
380 44
Spiraling Out Brawl Ball 45.9%
497 48
Center Stage Brawl Ball 45.1%
408 45
Gem Fort Gem Grab 43.4%
304 41
Pinhole Punt Brawl Ball 35.3%
17 0
Hard Rock Mine Gem Grab 42.8%
369 44
Undermine Gem Grab 42.6%
359 43
Beach Ball Brawl Ball 26.7%
15 0
Out in the Open Knockout 41.8%
361 43
Triple Dribble Brawl Ball 41.8%
388 44
Belle's Rock Knockout 40.6%
288 40
New Horizons Knockout 40.5%
331 42
Pinball Dreams Brawl Ball 39.6%
419 46
Layer Cake Bounty 37.4%
286 40
Double Swoosh Gem Grab 37.3%
306 41
Sneaky Fields Brawl Ball 36.7%
360 43
Dry Season Bounty 35.4%
333 42
Ring of Fire Hot Zone 31.4%
239 37
Flaring Phoenix Knockout 32.1%
318 41
Bridge Too Far Heist 30.9%
249 38
Safe(r) Zone Heist 28.4%
208 35
Dueling Beetles Hot Zone 28.2%
213 35
Open Business Hot Zone 28.9%
249 38
Kaboom Canyon Heist 28.4%
250 38
Hot Potato Heist 24.8%
210 35
Pit Stop Heist 25.2%
230 37
Parallel Plays Hot Zone 24.4%
234 37
Safe Zone Heist 23.0%
239 37

Who beats Max and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Max, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Phantom_Z(-_・)⚡ Masters 35 44.0% 85.7%
2 Makuzu09 Masters 39 43.2% 79.5%
3 Nikoko💘 Masters 37 43.2% 81.1%
4 Lady gaga Legendary 43 41.7% 72.1%
5 Eberechi Eze Legendary 37 41.5% 75.7%