For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Watermelons. 08/13 to 08/28, 3 days. 1 earlier day is left out — below 149 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/28.
Direct duels in Bounty: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Watermelons. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
62.1%
2,863 games
Brock
54.7%
20,559 games
Tick
54.7%
6,037 games
Penny
53.3%
3,525 games
Edgar
51.5%
13,517 games
Carl
51.8%
3,968 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | playboi carti | Legendary | 100 | 48.1% | 66.0% |
| 2 | ャʟᴀɴᴛ🐙 | Legendary | 80 | 45.3% | 63.7% |
| 3 | села дала 69 | Masters | 92 | 44.2% | 59.8% |
| 4 | め|𝐃𝐞𝐯 | Masters | 28 | 44.1% | 85.7% |
| 5 | john 14:8 | Legendary | 28 | 44.1% | 85.7% |