Only Deadlock. 08/06 to 08/21, 3 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/21.
Direct duels in Brawl Ball: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Deadlock. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Ash
53.5%
624 games
Bibi
51.9%
919 games
Griff
49.3%
2,263 games
Rico
49.2%
2,077 games
Kenji
52.2%
362 games
Meg
50.1%
762 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | HAGANE | Diamond | 22 | 33.3% | 63.6% |
| 2 | Nafiu | Mythic | 20 | 32.1% | 60.0% |
| 3 | ピクルス | Diamond | 34 | 32.0% | 50.0% |
| 4 | HugoXnikiCarry | Legendary | 21 | 31.8% | 57.1% |
| 5 | DONUT SUCRÉE | Legendary | 22 | 30.5% | 50.0% |