My roster

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← Overview

Meeple

Epic Ranked · Diamond
47.2%Win rate across all maps
48,575Games
100Trust Score
89. of 105Rank by score

Best map: Flaring Phoenix with 51.5% from 3,246 games.

Diamondchange

Profile

Win rate 14.PopularityBreadthCounter safetyStar rate
Win rate 14.47.2 %
Popularity 73.1.15 %
Breadth 14.4% of maps
Counter safety 50.25.9 %
Star rate 18.18.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 73th means “better than 73% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/22, 15 days. 12 earlier days are left out — below 331 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/04 — 51.4% from 947 appearances08/05 — 52.0% from 3,136 appearances08/06 — 50.3% from 2,807 appearances08/11 — 50.7% from 827 appearances08/12 — 47.7% from 1,604 appearances08/13 — 46.4% from 2,246 appearances08/14 — 48.7% from 2,513 appearances08/15 — 45.3% from 2,432 appearances08/16 — 46.1% from 2,746 appearances08/17 — 48.2% from 2,776 appearances08/18 — 49.5% from 2,658 appearances08/19 — 47.8% from 790 appearances08/20 — 46.2% from 15,917 appearances08/21 — 48.0% from 21,990 appearances08/22 — 46.9% from 10,668 appearances
51.4%08/04 46.9%08/22

Pick rate

08/04 — 0.5% from 947 appearances08/05 — 0.6% from 3,136 appearances08/06 — 0.5% from 2,807 appearances08/11 — 0.9% from 827 appearances08/12 — 0.6% from 1,604 appearances08/13 — 0.6% from 2,246 appearances08/14 — 0.6% from 2,513 appearances08/15 — 0.6% from 2,432 appearances08/16 — 0.6% from 2,746 appearances08/17 — 0.5% from 2,776 appearances08/18 — 0.5% from 2,658 appearances08/19 — 0.6% from 790 appearances08/20 — 1.4% from 15,917 appearances08/21 — 1.1% from 21,990 appearances08/22 — 1.0% from 10,668 appearances
0.5%08/04 1.0%08/22

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Silver — 51.2% from 1,229 gamesGold — 50.5% from 30,162 gamesDiamond — 47.7% from 74,861 gamesMythic — 47.6% from 763,993 gamesLegendary — 48.3% from 472,031 gamesMasters — 49.1% from 13,570 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Flaring Phoenix Knockout 51.5%
3246 76
Belle's Rock Knockout 50.8%
4302 80
New Horizons Knockout 50.4%
2854 74
Layer Cake Bounty 49.6%
5239 83
Out in the Open Knockout 49.7%
2414 72
Dry Season Bounty 49.2%
2749 74
Spiraling Out Brawl Ball 48.3%
1752 67
Rustic Arcade Gem Grab 48.0%
1452 64
Deathcap Trap Gem Grabprev. season 47.8%
924 57
Parallel Plays Hot Zone 46.6%
2273 71
Hideout Bounty 46.7%
1871 68
Shooting Star Bounty 46.4%
1415 64
Crystal Arcade Gem Grabprev. season 46.7%
903 57
Triple Dribble Brawl Ball 45.8%
2133 70
Gem Fort Gem Grab 46.0%
1719 67
Pinball Dreams Brawl Ball 45.9%
1846 68
Undermine Gem Grab 45.6%
1826 68
Open Business Hot Zone 45.4%
1915 68
Double Swoosh Gem Grab 44.4%
1495 65
Hard Rock Mine Gem Grab 44.3%
1747 67
Sneaky Fields Brawl Ball 43.9%
845 56
Dueling Beetles Hot Zone 42.2%
1943 68
Ring of Fire Hot Zone 41.7%
734 54
Center Stage Brawl Ball 41.4%
1381 63
Pit Stop Heist 41.0%
673 53
Safe(r) Zone Heist 38.5%
148 30
Safe Zone Heist 37.3%
153 30
Kaboom Canyon Heist 33.1%
163 31
Bridge Too Far Heist 31.2%
154 31
Hot Potato Heist 27.8%
133 28

Who beats Meeple and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Itoshi Rin Legendary 23 33.7% 60.9%
2 HAGANE Diamond 25 33.0% 56.0%
3 IbràaXを Legendary 23 32.8% 56.5%
4 JR/Rube🥱💯 Legendary 23 32.8% 56.5%
5 ピクルス Diamond 41 32.3% 46.3%