For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 176 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
62.0%
2,673 games
Brock
54.9%
18,797 games
Tick
54.9%
5,508 games
Penny
53.2%
3,212 games
Edgar
51.4%
12,610 games
Carl
52.0%
3,595 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | playboi carti | Legendary | 96 | 47.9% | 66.7% |
| 2 | ャʟᴀɴᴛ🐙 | Legendary | 80 | 44.9% | 63.7% |
| 3 | села дала 69 | Masters | 88 | 43.8% | 60.2% |
| 4 | め|𝐃𝐞𝐯 | Masters | 28 | 43.7% | 85.7% |
| 5 | john 14:8 | Legendary | 28 | 43.7% | 85.7% |