My roster

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← Overview

Meeple

Epic All games Wall Hugging Bounty
53.2%Win rate on Wall Hugging
4,229Games here
0.6%Pick rate
80Trust Score
41. of 106Rank on this map

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 34.
Win rate 82.53.2 %
Popularity 60.0.77 %
Breadth 71.37% of maps
Counter safety 61.34.8 %
Star rate 34.18.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Wall Hugging. 08/08 to 08/19, 4 days. 2 earlier days are left out — below 207 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/08 and 08/19.

Win rate

08/08 — 54.8% from 221 appearances08/17 — 53.5% from 1,399 appearances08/18 — 53.0% from 1,969 appearances08/19 — 54.0% from 517 appearances
54.8%08/08 54.0%08/19

Pick rate

08/08 — 0.5% from 221 appearances08/17 — 0.6% from 1,399 appearances08/18 — 0.6% from 1,969 appearances08/19 — 0.6% from 517 appearances
0.5%08/08 0.6%08/19

Against whom

Direct duels in Bounty: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Wall Hugging. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 65.4% 1,044 games Tick 55.1% 1,943 games Brock 53.8% 6,208 games 8-Bit 53.7% 1,413 games Edgar 52.3% 4,766 games Penny 54.0% 1,027 games

Who plays him best

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Itoshi Rin Legendary 41 37.9% 58.5%
2 hxunter. Legendary 26 37.4% 65.4%
3 ArthurXBlade Legendary 32 36.9% 59.4%
4 Aomine Legendary 21 36.5% 66.7%
5 Kêdii♠️ Legendary 22 36.1% 63.6%