Best map: Flaring Phoenix with 50.7% from 2,520 games.
Diamondchange
08/04 to 08/22, 15 days. 12 earlier days are left out — below 331 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.
Picked less often — 1.1% to 0.9% pick rate, down 13 %. The win rate moved 2.8 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix ![]() |
50.7% | 2520 | 72 | ||
New Horizons ![]() |
50.8% | 2196 | 70 | ||
Belle's Rock ![]() |
50.0% | 3374 | 77 | ||
Layer Cake ![]() |
49.7% | 4153 | 80 | ||
Out in the Open ![]() |
49.7% | 1854 | 68 | ||
Spiraling Out ![]() |
49.5% | 1374 | 63 | ||
Dry Season ![]() |
47.8% | 2130 | 70 | ||
Parallel Plays ![]() |
47.7% | 1825 | 68 | ||
Hideout ![]() |
47.6% | 1440 | 64 | ||
Deathcap Trap prev. season |
47.8% | 924 | 57 | ||
Rustic Arcade ![]() |
47.3% | 1135 | 60 | ||
Crystal Arcade prev. season |
46.7% | 903 | 57 | ||
Triple Dribble ![]() |
46.1% | 1711 | 67 | ||
Pinball Dreams ![]() |
46.1% | 1457 | 64 | ||
Undermine ![]() |
45.8% | 1438 | 64 | ||
Gem Fort ![]() |
45.5% | 1360 | 63 | ||
Open Business ![]() |
45.2% | 1513 | 65 | ||
Shooting Star ![]() |
45.3% | 1105 | 60 | ||
Hard Rock Mine ![]() |
44.5% | 1371 | 63 | ||
Double Swoosh ![]() |
44.3% | 1200 | 61 | ||
Sneaky Fields ![]() |
44.2% | 647 | 52 | ||
Dueling Beetles ![]() |
42.4% | 1505 | 65 | ||
Center Stage ![]() |
42.3% | 1091 | 60 | ||
Ring of Fire ![]() |
41.7% | 573 | 50 | ||
Pit Stop ![]() |
41.6% | 522 | 49 | ||
Safe(r) Zone ![]() |
36.3% | 102 | 24 | ||
Safe Zone prev. season |
35.8% | 257 | 38 | ||
Hot Potato ![]() |
29.5% | 105 | 25 | ||
Kaboom Canyon prev. season |
32.0% | 284 | 40 | ||
Bridge Too Far prev. season |
30.0% | 277 | 39 |
Direct duels in Gem Grab: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.6% against Chuck in Heist. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
8-Bit
52.6%
542 games
Bolt
52.3%
535 games
Clancy
58.1%
117 games
Bibi
52.3%
342 games
Ash
50.6%
539 games
Pearl
51.5%
379 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | HAGANE | Diamond | 21 | 33.6% | 66.7% |
| 2 | Nafiu | Mythic | 20 | 32.1% | 60.0% |
| 3 | ピクルス | Diamond | 28 | 31.3% | 50.0% |
| 4 | DONUT SUCRÉE | Legendary | 22 | 30.5% | 50.0% |
| 5 | eSáwn🏴☠️ | Legendary | 22 | 30.5% | 50.0% |