My roster

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← Overview

Meeple

Epic Ranked · Legendary
50.0%Win rate across all maps
6,639Games
87Trust Score
70. of 105Rank by score

Best map: Out in the Open with 50.6% from 15,550 games.

Legendarychange

Profile

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 24.50.0 %
Popularity 65.0.50 %
Breadth 0.0% of maps
Counter safety 50.25.9 %
Star rate 18.18.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 65th means “better than 65% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/22, 21 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/22.

Picked more often — 2.4% to 3.2% pick rate, up 35 %. The win rate moved 2.3 points up.

Win rate

08/01 — 48.7% from 493 appearances08/02 — 47.7% from 1,575 appearances08/03 — 47.2% from 5,622 appearances08/04 — 48.6% from 26,691 appearances08/05 — 48.8% from 53,001 appearances08/06 — 48.8% from 27,637 appearances08/07 — 48.6% from 12,363 appearances08/08 — 48.0% from 13,970 appearances08/09 — 48.0% from 16,662 appearances08/10 — 47.7% from 43,503 appearances08/11 — 48.4% from 83,277 appearances08/12 — 48.1% from 54,577 appearances08/13 — 48.1% from 30,526 appearances08/14 — 48.3% from 22,458 appearances08/15 — 48.5% from 17,205 appearances08/16 — 48.1% from 18,078 appearances08/17 — 48.2% from 15,099 appearances08/18 — 47.6% from 17,123 appearances08/19 — 47.0% from 4,997 appearances08/21 — 49.9% from 3,155 appearances08/22 — 49.4% from 3,319 appearances
48.7%08/01 49.4%08/22

Pick rate

08/01 — 3.3% from 493 appearances08/02 — 3.6% from 1,575 appearances08/03 — 3.6% from 5,622 appearances08/04 — 3.5% from 26,691 appearances08/05 — 3.1% from 53,001 appearances08/06 — 3.1% from 27,637 appearances08/07 — 2.9% from 12,363 appearances08/08 — 2.9% from 13,970 appearances08/09 — 2.9% from 16,662 appearances08/10 — 2.8% from 43,503 appearances08/11 — 2.9% from 83,277 appearances08/12 — 2.6% from 54,577 appearances08/13 — 2.6% from 30,526 appearances08/14 — 2.6% from 22,458 appearances08/15 — 2.5% from 17,205 appearances08/16 — 2.5% from 18,078 appearances08/17 — 2.5% from 15,099 appearances08/18 — 2.8% from 17,123 appearances08/19 — 2.4% from 4,997 appearances08/21 — 3.0% from 3,155 appearances08/22 — 3.2% from 3,319 appearances
3.3%08/01 3.2%08/22

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Silver — 51.2% from 1,229 gamesGold — 50.5% from 30,162 gamesDiamond — 47.7% from 74,861 gamesMythic — 47.6% from 763,993 gamesLegendary — 48.3% from 472,031 gamesMasters — 49.1% from 13,570 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Legendary).

MapWin rateGamesTrust
Out in the Open Knockoutprev. season 50.6%
15550 100
Layer Cake Bounty 55.3%
443 46
Open Business Hot Zoneprev. season 50.1%
23194 100
Flaring Phoenix Knockoutprev. season 49.9%
25715 100
Dry Season Bountyprev. season 49.4%
23545 100
New Horizons Knockoutprev. season 49.4%
22261 100
Belle's Rock Knockoutprev. season 48.9%
27667 100
Deathcap Trap Gem Grabprev. season 48.7%
20582 100
Spiraling Out Brawl Ball 52.7%
465 47
Parallel Plays Hot Zone 51.7%
511 48
Hideout Bountyprev. season 48.0%
12750 97
Triple Dribble Brawl Ball 50.8%
502 48
Undermine Gem Grabprev. season 47.4%
18229 100
Ring of Fire Hot Zoneprev. season 47.7%
8198 90
Pinball Dreams Brawl Ball 51.1%
407 45
Sneaky Fields Brawl Ballprev. season 47.2%
16475 100
Center Stage Brawl Ballprev. season 47.1%
20720 100
Double Swoosh Gem Grabprev. season 46.6%
18059 100
Dueling Beetles Hot Zone 49.4%
476 47
Hard Rock Mine Gem Grabprev. season 46.1%
18373 100
Crystal Arcade Gem Grabprev. season 46.1%
18259 100
Rustic Arcade Gem Grabprev. season 46.3%
10085 93
Gem Fort Gem Grabprev. season 44.9%
17789 100
Shooting Star Bountyprev. season 44.8%
6978 88
Hot Potato Heistprev. season 44.2%
822 56
Pit Stop Heist 38.9%
90 23
Kaboom Canyon Heistprev. season 40.2%
635 52
Safe Zone Heistprev. season 39.4%
561 50
Bridge Too Far Heistprev. season 38.6%
425 46

Who beats Meeple and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Itoshi Rin Legendary 23 33.7% 60.9%
2 HAGANE Diamond 25 33.0% 56.0%
3 IbràaXを Legendary 23 32.8% 56.5%
4 JR/Rube🥱💯 Legendary 23 32.8% 56.5%
5 ピクルス Diamond 41 32.3% 46.3%